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05f28bca230ef5da24e9e1e549136dbe7a29be99
OpenRA
/
OpenRA.Game
/
GameRules
History
Paul Chote
05f28bca23
Arbitrary smudge types
2010-04-09 14:51:10 +12:00
..
ActorInfo.cs
clean that up...
2010-04-04 13:04:39 +12:00
Footprint.cs
Reimplement Bibs
2010-04-09 14:50:57 +12:00
Rules.cs
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
2010-04-09 14:50:44 +12:00
TechTree.cs
reduce batch count a LOT; build palette order is now explicit
2010-03-27 09:52:02 +13:00
TerrainCost.cs
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
UserSettings.cs
Unhardcode starting maps
2010-04-09 14:51:04 +12:00
VoiceInfo.cs
much simpler rules loader
2010-04-02 16:45:03 +13:00
WeaponInfo.cs
Arbitrary smudge types
2010-04-09 14:51:10 +12:00