Files
OpenRA/OpenRA.Mods.RA/Crates/ExplodeCrateAction.cs
2014-08-21 11:27:52 +02:00

38 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Fires a weapon at the location when collected.")]
class ExplodeCrateActionInfo : CrateActionInfo
{
[Desc("The weapon to fire upon collection.")]
[WeaponReference] public string Weapon = null;
public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.self, this); }
}
class ExplodeCrateAction : CrateAction
{
public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info)
: base(self, info) {}
public override void Activate(Actor collector)
{
var weapon = self.World.Map.Rules.Weapons[((ExplodeCrateActionInfo)info).Weapon.ToLowerInvariant()];
weapon.Impact(collector.CenterPosition, self, 1f);
base.Activate(collector);
}
}
}