Files
OpenRA/OpenRA.Mods.Common/Widgets/ViewportControllerWidget.cs
Joppy Furr 07273fa666 Add support for Tiberian Sun style right-click-and-drag scrolling
This patch introduces support for the right-click-and-drag scrolling that
is available in Tiberian Sun and Red Alert 2. It can be enabled by
selecting "Joystick" scrolling in the Input settings.

The speed of the scroll is proportional to the product of the distance of
the drag, and the Scroll Speed selected in the Input settings menu.

A side-effect of this is that events previously tied to right clicks on
the world are now based on the release of the click rather than the press.

The "Middle-Mouse Scrolling:" option is renamed
to "Mouse Scrolling Method:"
2015-10-04 16:22:55 +13:00

273 lines
8.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public enum WorldTooltipType { None, Unexplored, Actor, FrozenActor }
public class ViewportControllerWidget : Widget
{
public readonly string TooltipTemplate = "WORLD_TOOLTIP";
public readonly string TooltipContainer;
Lazy<TooltipContainerWidget> tooltipContainer;
public WorldTooltipType TooltipType { get; private set; }
public ITooltip ActorTooltip { get; private set; }
public IProvideTooltipInfo[] ActorTooltipExtra { get; private set; }
public FrozenActor FrozenActorTooltip { get; private set; }
public int EdgeScrollThreshold = 15;
public int EdgeCornerScrollThreshold = 35;
int2? joystickScrollStart, joystickScrollEnd;
static readonly Dictionary<ScrollDirection, string> ScrollCursors = new Dictionary<ScrollDirection, string>
{
{ ScrollDirection.Up | ScrollDirection.Left, "scroll-tl" },
{ ScrollDirection.Up | ScrollDirection.Right, "scroll-tr" },
{ ScrollDirection.Down | ScrollDirection.Left, "scroll-bl" },
{ ScrollDirection.Down | ScrollDirection.Right, "scroll-br" },
{ ScrollDirection.Up, "scroll-t" },
{ ScrollDirection.Down, "scroll-b" },
{ ScrollDirection.Left, "scroll-l" },
{ ScrollDirection.Right, "scroll-r" },
};
static readonly Dictionary<ScrollDirection, float2> ScrollOffsets = new Dictionary<ScrollDirection, float2>
{
{ ScrollDirection.Up, new float2(0, -1) },
{ ScrollDirection.Down, new float2(0, 1) },
{ ScrollDirection.Left, new float2(-1, 0) },
{ ScrollDirection.Right, new float2(1, 0) },
};
ScrollDirection keyboardDirections;
ScrollDirection edgeDirections;
World world;
WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public ViewportControllerWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
tooltipContainer = Exts.Lazy(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
}
public override void MouseEntered()
{
if (TooltipContainer == null)
return;
tooltipContainer.Value.SetTooltip(TooltipTemplate,
new WidgetArgs() { { "world", world }, { "viewport", this } });
}
public override void MouseExited()
{
if (TooltipContainer == null)
return;
tooltipContainer.Value.RemoveTooltip();
}
public override void Draw()
{
if (IsJoystickScrolling)
{
// Base the JoystickScrolling speed on the Scroll Speed slider
var rate = 0.01f * Game.Settings.Game.ViewportEdgeScrollStep;
var scroll = (joystickScrollEnd.Value - joystickScrollStart.Value).ToFloat2() * rate;
worldRenderer.Viewport.Scroll(scroll, false);
}
UpdateMouseover();
base.Draw();
}
public void UpdateMouseover()
{
TooltipType = WorldTooltipType.None;
ActorTooltipExtra = null;
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
if (!world.Map.Contains(cell))
return;
if (world.ShroudObscures(cell))
{
TooltipType = WorldTooltipType.Unexplored;
return;
}
var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITooltipInfo>())
.WithHighestSelectionPriority();
if (underCursor != null)
{
ActorTooltip = underCursor.TraitsImplementing<ITooltip>().First();
ActorTooltipExtra = underCursor.TraitsImplementing<IProvideTooltipInfo>().ToArray();
TooltipType = WorldTooltipType.Actor;
return;
}
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
.Where(a => a.TooltipInfo != null && a.IsValid)
.WithHighestSelectionPriority();
if (frozen != null)
{
var actor = frozen.Actor;
if (actor != null && actor.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(actor, world.RenderPlayer)))
return;
FrozenActorTooltip = frozen;
if (frozen.Actor != null)
ActorTooltipExtra = frozen.Actor.TraitsImplementing<IProvideTooltipInfo>().ToArray();
TooltipType = WorldTooltipType.FrozenActor;
}
}
public override string GetCursor(int2 pos)
{
if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != this)
return null;
var blockedDirections = worldRenderer.Viewport.GetBlockedDirections();
foreach (var dir in ScrollCursors)
if (edgeDirections.Includes(dir.Key))
return dir.Value + (blockedDirections.Includes(dir.Key) ? "-blocked" : "");
return null;
}
bool IsJoystickScrolling
{
get
{
return joystickScrollStart.HasValue && joystickScrollEnd.HasValue &&
(joystickScrollStart.Value - joystickScrollEnd.Value).Length > Game.Settings.Game.JoystickScrollDeadzone;
}
}
public override bool HandleMouseInput(MouseInput mi)
{
var scrolltype = Game.Settings.Game.MouseScroll;
if (scrolltype == MouseScrollType.Disabled)
return false;
if (scrolltype == MouseScrollType.Standard || scrolltype == MouseScrollType.Inverted)
{
if (mi.Event == MouseInputEvent.Move &&
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
{
var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
worldRenderer.Viewport.Scroll((Viewport.LastMousePos - mi.Location) * d, false);
return true;
}
}
// Tiberian Sun style right-click-and-drag scrolling
if (scrolltype == MouseScrollType.Joystick)
{
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
{
if (!TakeMouseFocus(mi))
return false;
joystickScrollStart = mi.Location;
}
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Up)
{
var wasJoystickScrolling = IsJoystickScrolling;
joystickScrollStart = joystickScrollEnd = null;
YieldMouseFocus(mi);
if (wasJoystickScrolling)
return true;
}
if (mi.Event == MouseInputEvent.Move && mi.Button == MouseButton.Right && joystickScrollStart.HasValue)
{
joystickScrollEnd = mi.Location;
}
}
return false;
}
public override bool YieldKeyboardFocus()
{
keyboardDirections = ScrollDirection.None;
return base.YieldKeyboardFocus();
}
public override bool HandleKeyPress(KeyInput e)
{
switch (e.Key)
{
case Keycode.UP: keyboardDirections = keyboardDirections.Set(ScrollDirection.Up, e.Event == KeyInputEvent.Down); return true;
case Keycode.DOWN: keyboardDirections = keyboardDirections.Set(ScrollDirection.Down, e.Event == KeyInputEvent.Down); return true;
case Keycode.LEFT: keyboardDirections = keyboardDirections.Set(ScrollDirection.Left, e.Event == KeyInputEvent.Down); return true;
case Keycode.RIGHT: keyboardDirections = keyboardDirections.Set(ScrollDirection.Right, e.Event == KeyInputEvent.Down); return true;
}
return false;
}
public override void Tick()
{
edgeDirections = ScrollDirection.None;
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
edgeDirections = CheckForDirections();
if (keyboardDirections != ScrollDirection.None || edgeDirections != ScrollDirection.None)
{
var scroll = float2.Zero;
foreach (var kv in ScrollOffsets)
if (keyboardDirections.Includes(kv.Key) || edgeDirections.Includes(kv.Key))
scroll += kv.Value;
var length = Math.Max(1, scroll.Length);
scroll *= (1f / length) * Game.Settings.Game.ViewportEdgeScrollStep;
worldRenderer.Viewport.Scroll(scroll, false);
}
}
ScrollDirection CheckForDirections()
{
var directions = ScrollDirection.None;
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
directions |= ScrollDirection.Left;
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
directions |= ScrollDirection.Up;
if (Viewport.LastMousePos.X >= Game.Renderer.Resolution.Width - EdgeScrollThreshold)
directions |= ScrollDirection.Right;
if (Viewport.LastMousePos.Y >= Game.Renderer.Resolution.Height - EdgeScrollThreshold)
directions |= ScrollDirection.Down;
return directions;
}
}
}