249 lines
7.1 KiB
C#
249 lines
7.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Eluant;
|
|
using Eluant.ObjectBinding;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Network;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Scripting;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA
|
|
{
|
|
[Flags]
|
|
public enum PowerState
|
|
{
|
|
Normal = 1,
|
|
Low = 2,
|
|
Critical = 4
|
|
}
|
|
|
|
public enum WinState { Undefined, Won, Lost }
|
|
|
|
public class Player : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding
|
|
{
|
|
struct StanceColors
|
|
{
|
|
public Color Self;
|
|
public Color Allies;
|
|
public Color Enemies;
|
|
public Color Neutrals;
|
|
}
|
|
|
|
public readonly Actor PlayerActor;
|
|
public readonly Color Color;
|
|
|
|
public readonly string PlayerName;
|
|
public readonly string InternalName;
|
|
public readonly FactionInfo Faction;
|
|
public readonly bool NonCombatant = false;
|
|
public readonly bool Playable = true;
|
|
public readonly int ClientIndex;
|
|
public readonly PlayerReference PlayerReference;
|
|
public readonly bool IsBot;
|
|
public readonly string BotType;
|
|
public readonly Shroud Shroud;
|
|
public readonly FrozenActorLayer FrozenActorLayer;
|
|
|
|
/// <summary>The faction (including Random, etc) that was selected in the lobby.</summary>
|
|
public readonly FactionInfo DisplayFaction;
|
|
|
|
public WinState WinState = WinState.Undefined;
|
|
public int SpawnPoint;
|
|
public bool HasObjectives = false;
|
|
public bool Spectating;
|
|
|
|
public World World { get; private set; }
|
|
|
|
readonly bool inMissionMap;
|
|
readonly IUnlocksRenderPlayer[] unlockRenderPlayer;
|
|
|
|
public bool UnlockedRenderPlayer
|
|
{
|
|
get
|
|
{
|
|
if (unlockRenderPlayer.Any(x => x.RenderPlayerUnlocked))
|
|
return true;
|
|
|
|
return WinState != WinState.Undefined && !inMissionMap;
|
|
}
|
|
}
|
|
|
|
readonly StanceColors stanceColors;
|
|
|
|
static FactionInfo ChooseFaction(World world, string name, bool requireSelectable = true)
|
|
{
|
|
var selectableFactions = world.Map.Rules.Actors["world"].TraitInfos<FactionInfo>()
|
|
.Where(f => !requireSelectable || f.Selectable)
|
|
.ToList();
|
|
|
|
var selected = selectableFactions.FirstOrDefault(f => f.InternalName == name)
|
|
?? selectableFactions.Random(world.SharedRandom);
|
|
|
|
// Don't loop infinite
|
|
for (var i = 0; i <= 10 && selected.RandomFactionMembers.Any(); i++)
|
|
{
|
|
var faction = selected.RandomFactionMembers.Random(world.SharedRandom);
|
|
selected = selectableFactions.FirstOrDefault(f => f.InternalName == faction);
|
|
|
|
if (selected == null)
|
|
throw new YamlException("Unknown faction: {0}".F(faction));
|
|
}
|
|
|
|
return selected;
|
|
}
|
|
|
|
static FactionInfo ChooseDisplayFaction(World world, string factionName)
|
|
{
|
|
var factions = world.Map.Rules.Actors["world"].TraitInfos<FactionInfo>().ToArray();
|
|
|
|
return factions.FirstOrDefault(f => f.InternalName == factionName) ?? factions.First();
|
|
}
|
|
|
|
public Player(World world, Session.Client client, PlayerReference pr)
|
|
{
|
|
World = world;
|
|
InternalName = pr.Name;
|
|
PlayerReference = pr;
|
|
|
|
inMissionMap = world.Map.Visibility.HasFlag(MapVisibility.MissionSelector);
|
|
|
|
// Real player or host-created bot
|
|
if (client != null)
|
|
{
|
|
ClientIndex = client.Index;
|
|
Color = client.Color;
|
|
if (client.Bot != null)
|
|
{
|
|
var botInfo = world.Map.Rules.Actors["player"].TraitInfos<IBotInfo>().First(b => b.Type == client.Bot);
|
|
var botsOfSameType = world.LobbyInfo.Clients.Where(c => c.Bot == client.Bot).ToArray();
|
|
PlayerName = botsOfSameType.Length == 1 ? botInfo.Name : "{0} {1}".F(botInfo.Name, botsOfSameType.IndexOf(client) + 1);
|
|
}
|
|
else
|
|
PlayerName = client.Name;
|
|
|
|
BotType = client.Bot;
|
|
Faction = ChooseFaction(world, client.Faction, !pr.LockFaction);
|
|
DisplayFaction = ChooseDisplayFaction(world, client.Faction);
|
|
}
|
|
else
|
|
{
|
|
// Map player
|
|
ClientIndex = 0; // Owned by the host (TODO: fix this)
|
|
Color = pr.Color;
|
|
PlayerName = pr.Name;
|
|
NonCombatant = pr.NonCombatant;
|
|
Playable = pr.Playable;
|
|
Spectating = pr.Spectating;
|
|
BotType = pr.Bot;
|
|
Faction = ChooseFaction(world, pr.Faction, false);
|
|
DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
|
|
}
|
|
|
|
var playerActorType = world.Type == WorldType.Editor ? "EditorPlayer" : "Player";
|
|
PlayerActor = world.CreateActor(playerActorType, new TypeDictionary { new OwnerInit(this) });
|
|
Shroud = PlayerActor.Trait<Shroud>();
|
|
FrozenActorLayer = PlayerActor.TraitOrDefault<FrozenActorLayer>();
|
|
|
|
// Enable the bot logic on the host
|
|
IsBot = BotType != null;
|
|
if (IsBot && Game.IsHost)
|
|
{
|
|
var logic = PlayerActor.TraitsImplementing<IBot>().FirstOrDefault(b => b.Info.Type == BotType);
|
|
if (logic == null)
|
|
Log.Write("debug", "Invalid bot type: {0}", BotType);
|
|
else
|
|
logic.Activate(this);
|
|
}
|
|
|
|
stanceColors.Self = ChromeMetrics.Get<Color>("PlayerStanceColorSelf");
|
|
stanceColors.Allies = ChromeMetrics.Get<Color>("PlayerStanceColorAllies");
|
|
stanceColors.Enemies = ChromeMetrics.Get<Color>("PlayerStanceColorEnemies");
|
|
stanceColors.Neutrals = ChromeMetrics.Get<Color>("PlayerStanceColorNeutrals");
|
|
|
|
unlockRenderPlayer = PlayerActor.TraitsImplementing<IUnlocksRenderPlayer>().ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "{0} ({1})".F(PlayerName, ClientIndex);
|
|
}
|
|
|
|
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
|
|
public bool IsAlliedWith(Player p)
|
|
{
|
|
// Observers are considered allies to active combatants
|
|
return p == null || Stances[p] == Stance.Ally || (p.Spectating && !NonCombatant);
|
|
}
|
|
|
|
public Color PlayerStanceColor(Actor a)
|
|
{
|
|
var player = a.World.RenderPlayer ?? a.World.LocalPlayer;
|
|
if (player != null && !player.Spectating)
|
|
{
|
|
var apparentOwner = a.EffectiveOwner != null && a.EffectiveOwner.Disguised
|
|
? a.EffectiveOwner.Owner
|
|
: a.Owner;
|
|
|
|
if (a.Owner.IsAlliedWith(a.World.RenderPlayer))
|
|
apparentOwner = a.Owner;
|
|
|
|
if (apparentOwner == player)
|
|
return stanceColors.Self;
|
|
|
|
if (apparentOwner.IsAlliedWith(player))
|
|
return stanceColors.Allies;
|
|
|
|
if (!apparentOwner.NonCombatant)
|
|
return stanceColors.Enemies;
|
|
}
|
|
|
|
return stanceColors.Neutrals;
|
|
}
|
|
|
|
#region Scripting interface
|
|
|
|
Lazy<ScriptPlayerInterface> luaInterface;
|
|
public void OnScriptBind(ScriptContext context)
|
|
{
|
|
if (luaInterface == null)
|
|
luaInterface = Exts.Lazy(() => new ScriptPlayerInterface(context, this));
|
|
}
|
|
|
|
public LuaValue this[LuaRuntime runtime, LuaValue keyValue]
|
|
{
|
|
get { return luaInterface.Value[runtime, keyValue]; }
|
|
set { luaInterface.Value[runtime, keyValue] = value; }
|
|
}
|
|
|
|
public LuaValue Equals(LuaRuntime runtime, LuaValue left, LuaValue right)
|
|
{
|
|
Player a, b;
|
|
if (!left.TryGetClrValue(out a) || !right.TryGetClrValue(out b))
|
|
return false;
|
|
|
|
return a == b;
|
|
}
|
|
|
|
public LuaValue ToString(LuaRuntime runtime)
|
|
{
|
|
return "Player ({0})".F(PlayerName);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|