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0803d10746e13dac9c19a8c44bfb12b6df5eec2b
OpenRA
/
OpenRA.Game
/
Traits
/
World
History
Chris Forbes
3f47715c36
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
..
Country.cs
…
PlayerColorPalette.cs
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
ResourceLayer.cs
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
2010-11-27 11:20:04 +13:00
ResourceType.cs
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
ScreenShaker.cs
Initial support for custom tile sizes
2010-09-15 19:31:21 +12:00
Shroud.cs
Fix shroud crash
2010-12-01 18:22:46 +13:00
SpatialBins.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
UnitInfluence.cs
fix infantry entering buildings
2010-11-06 22:27:28 +13:00