Files
OpenRA/OpenRA.Mods.RA/LightPaletteRotator.cs
Matthias Mailänder a682670b97 update developer commentary
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00

57 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Palette effect used for blinking \"animations\" on actors.")]
class LightPaletteRotatorInfo : ITraitInfo
{
public readonly string[] ExcludePalettes = {};
public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
}
class LightPaletteRotator : ITick, IPaletteModifier
{
float t = 0;
public void Tick(Actor self)
{
t += .5f;
}
readonly LightPaletteRotatorInfo info;
public LightPaletteRotator(LightPaletteRotatorInfo info)
{
this.info = info;
}
public void AdjustPalette(Dictionary<string,Palette> palettes)
{
foreach (var pal in palettes)
{
if (info.ExcludePalettes.Contains(pal.Key))
continue;
var rotate = (int)t % 18;
if (rotate > 9)
rotate = 18 - rotate;
pal.Value.SetColor(0x67, pal.Value.GetColor(230+rotate));
}
}
}
}