Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
09ee4ee50d06c9f59a90d7008e1d5d876b28b17a
OpenRA/OpenRa.Game/Traits/World
History
Chris Forbes 641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
..
BridgeLoadHook.cs
categorize traits better
2010-02-09 13:42:33 +13:00
BuildingInfluence.cs
categorize traits better
2010-02-09 13:42:33 +13:00
ChoosePaletteOnSelect.cs
categorize traits better
2010-02-09 13:42:33 +13:00
ChronoshiftPaletteEffect.cs
categorize traits better
2010-02-09 13:42:33 +13:00
Country.cs
Player has Country now, not Race
2010-02-10 15:19:26 +13:00
CrateSpawner.cs
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
LightPaletteRotator.cs
categorize traits better
2010-02-09 13:42:33 +13:00
OreGrowth.cs
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
PaletteFromFile.cs
categorize traits better
2010-02-09 13:42:33 +13:00
PaletteFromRemap.cs
categorize traits better
2010-02-09 13:42:33 +13:00
PaletteFromRGBA.cs
categorize traits better
2010-02-09 13:42:33 +13:00
PlayerColorPalette.cs
categorize traits better
2010-02-09 13:42:33 +13:00
ShroudPalette.cs
categorize traits better
2010-02-09 13:42:33 +13:00
UnitInfluence.cs
categorize traits better
2010-02-09 13:42:33 +13:00
WaterPaletteRotation.cs
categorize traits better
2010-02-09 13:42:33 +13:00
Powered by Gitea Version: 1.25.4 Page: 278ms Template: 21ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API