Files
OpenRA/OpenRA.Mods.RA/Widgets/WorldCommandWidget.cs
2013-03-27 09:45:17 +01:00

192 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Orders;
using OpenRA.Widgets;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA.Widgets
{
public class WorldCommandWidget : Widget
{
public World World { get { return OrderManager.world; } }
public readonly OrderManager OrderManager;
[ObjectCreator.UseCtor]
public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; }
public override string GetCursor(int2 pos) { return null; }
public override Rectangle GetEventBounds() { return Rectangle.Empty; }
public override bool HandleKeyPress(KeyInput e)
{
if (World == null) return false;
if (World.LocalPlayer == null) return false;
return ProcessInput(e);
}
bool ProcessInput(KeyInput e)
{
if (e.Modifiers == Modifiers.None && e.Event == KeyInputEvent.Down)
{
if (e.KeyName == Game.Settings.Keys.CycleBaseKey)
return CycleBases();
if (e.KeyName == Game.Settings.Keys.ToLastEventKey)
return ToLastEvent();
if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
return ToSelection();
if (!World.Selection.Actors.Any()) // Put all functions, that are no unit-functions, before this line!
return false;
if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
return PerformAttackMove();
if (e.KeyName == Game.Settings.Keys.StopKey)
return PerformStop();
if (e.KeyName == Game.Settings.Keys.ScatterKey)
return PerformScatter();
if (e.KeyName == Game.Settings.Keys.DeployKey)
return PerformDeploy();
if (e.KeyName == Game.Settings.Keys.StanceCycleKey)
return PerformStanceCycle();
}
return false;
}
// TODO: take ALL this garbage and route it through the OrderTargeter stuff.
bool PerformAttackMove()
{
var actors = World.Selection.Actors
.Where(a => a.Owner == World.LocalPlayer).ToArray();
if (actors.Length > 0)
World.OrderGenerator = new GenericSelectTarget(actors, "AttackMove",
"attackmove", Game.mouseButtonPreference.Action);
return true;
}
void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
{
var orders = World.Selection.Actors
.Where(a => a.Owner == World.LocalPlayer).Select(f).ToArray();
foreach (var o in orders) World.IssueOrder(o);
World.PlayVoiceForOrders(orders);
}
bool PerformStop()
{
PerformKeyboardOrderOnSelection(a => new Order("Stop", a, false));
return true;
}
bool PerformScatter()
{
PerformKeyboardOrderOnSelection(a => new Order("Scatter", a, false));
return true;
}
bool PerformDeploy()
{
/* hack: multiple orders here */
PerformKeyboardOrderOnSelection(a => new Order("ReturnToBase", a, false));
PerformKeyboardOrderOnSelection(a => new Order("DeployTransform", a, false));
PerformKeyboardOrderOnSelection(a => new Order("Unload", a, false));
PerformKeyboardOrderOnSelection(a => new Order("DemoDeploy", a, false));
return true;
}
bool PerformStanceCycle()
{
var actor = World.Selection.Actors
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed)
.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() ))
.Where(a => a.Second != null).FirstOrDefault();
if (actor.First == null)
return true;
var stances = Enum<UnitStance>.GetValues();
var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First();
PerformKeyboardOrderOnSelection(a =>
{
var at = a.TraitOrDefault<AutoTarget>();
if (at != null) at.predictedStance = nextStance;
// NOTE(jsd): Abuse of the type system here with `CPos`
return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) };
});
Game.Debug( "Unit stance set to: {0}".F(nextStance) );
return true;
}
bool CycleBases()
{
var bases = World.ActorsWithTrait<BaseBuilding>()
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
if (!bases.Any()) return true;
var next = bases
.Select(b => b.Actor)
.SkipWhile(b => !World.Selection.Actors.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = bases.Select(b => b.Actor).First();
World.Selection.Combine(World, new Actor[] { next }, false, true);
return ToSelection();
}
bool ToLastEvent()
{
if (World.LocalPlayer == null)
return true;
var eventNotifier = World.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
if (eventNotifier == null)
return true;
if (eventNotifier.lastAttackTime < 0)
return true;
Game.viewport.Center(eventNotifier.lastAttackLocation.ToFloat2());
return true;
}
bool ToSelection()
{
Game.viewport.Center(World.Selection.Actors);
return true;
}
}
}