Files
OpenRA/mods/cnc/sequences/structures.yaml
Paul Chote c187d21b95 Remove TD Jungle tileset.
This tileset was community content, and does not have remastered assets.
There is no realistic prospect to creating equivalent remastered assets,
which leaves removal in order to achieve parity between classic and
remastered modes.
2025-04-04 14:29:50 +03:00

755 lines
10 KiB
YAML

fact:
Defaults:
Filename: fact.shp
build:
Start: 4
Length: 20
Tick: 100
idle:
Length: 4
Tick: 100
damaged-idle:
Start: 24
Length: 4
Tick: 100
damaged-build:
Start: 28
Length: 20
Tick: 100
dead:
Start: 48
Tick: 800
make:
Filename: factmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
icon:
Filename: facticnh.shp
nuke:
Defaults:
Filename: nuke.shp
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make:
Filename: nukemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: nukeicnh.tem
proc:
Defaults:
Filename: proc.shp
idle:
Length: 6
Tick: 120
Offset: 2,4
damaged-idle:
Start: 30
Length: 6
Tick: 120
Offset: 2,4
dead:
Start: 60
Tick: 800
Offset: 2,4
make:
Filename: procmake.shp
Length: *
Tick: 80
Offset: 2,4
resources:
Filename: proctwr.shp
Length: 6
Offset: -30,-17
damaged-resources:
Filename: proctwr.shp
Start: 6
Length: 6
Offset: -30,-17
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
icon:
Filename: procicnh.tem
silo:
Defaults:
Filename: silo.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 5
Offset: 0,-1
dead:
Start: 10
Offset: 0,-1
Tick: 800
stages:
Length: 5
Offset: 0,-1
damaged-stages:
Start: 5
Length: 5
Offset: 0,-1
make:
Filename: silomake.shp
Length: *
Tick: 80
Offset: 0,-1
bib:
Filename: mbSILO.tem
TilesetFilenames:
DESERT: mbSILO.des
Length: *
Offset: 0,1
icon:
Filename: siloicnh.tem
hand:
Defaults:
Filename: hand.shp
Offset: 0,-8
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: handmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
Offset: 0,0
icon:
Filename: handicnh.tem
Offset: 0,0
pyle:
Defaults:
Filename: pyle.shp
idle:
Length: 10
Tick: 100
ZOffset: -511
damaged-idle:
Start: 10
Length: 10
Tick: 100
ZOffset: -511
dead:
Start: 20
Tick: 800
make:
Filename: pylemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: pyleicnh.tem
weap:
Defaults:
Filename: weap.shp
Offset: 0,-12
idle:
ZOffset: -511
damaged-idle:
Start: 1
ZOffset: -511
dead:
Start: 2
Tick: 800
build-top:
Filename: weap2.shp
Length: 10
ZOffset: -1024
damaged-build-top:
Filename: weap2.shp
Start: 10
Length: 10
ZOffset: -1024
place:
Filename: weapmake.shp
Start: 19
make:
Filename: weapmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
Offset: 0,0
icon:
Filename: weapicnh.tem
Offset: 0,0
afld:
Defaults:
Filename: afld.shp
idle:
Tick: 120
ZOffset: -1023
damaged-idle:
Start: 16
Tick: 120
ZOffset: -1023
active:
Length: 16
Tick: 120
ZOffset: -1023
damaged-active:
Start: 16
Length: 16
Tick: 120
ZOffset: -1023
idle-dish:
Filename: afld_d.shp
Length: 16
Tick: 160
damaged-idle-dish:
Filename: afld_d.shp
Start: 16
Length: 16
Tick: 160
dead:
Start: 32
ZOffset: -1023
Tick: 800
make:
Filename: afldmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib1.des
WINTER: bib1.win
SNOW: bib1.sno
TEMPERAT: bib1.tem
Length: *
icon:
Filename: afldicnh.tem
hq:
Defaults:
Filename: hq.shp
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make:
Filename: hqmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: hqicnh.tem
nuk2:
Defaults:
Filename: nuk2.shp
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make:
Filename: nuk2make.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: nuk2icnh.tem
hpad:
Defaults:
Filename: hpad.shp
idle:
ZOffset: -1023
damaged-idle:
Start: 7
ZOffset: -1023
active:
Start: 1
Length: 6
Tick: 100
ZOffset: -1023
damaged-active:
Start: 8
Length: 6
Tick: 100
ZOffset: -1023
dead:
Start: 14
ZOffset: -1023
Tick: 800
make:
Filename: hpadmake.shp
Length: *
Tick: 80
icon:
Filename: hpadicnh.tem
fix:
Defaults:
Filename: fix.shp
idle:
ZOffset: -1c511
damaged-idle:
Start: 7
ZOffset: -1c511
active:
Length: 7
ZOffset: -1c511
damaged-active:
Start: 7
Length: 7
ZOffset: -1c511
dead:
Start: 14
ZOffset: -1c511
Tick: 800
make:
Filename: fixmake.shp
Length: 14
Tick: 60
bib:
Filename: mbFIX.tem
TilesetFilenames:
DESERT: mbFIX.des
Length: *
Offset: 0,-9
icon:
Filename: fixicnh.tem
eye:
Defaults:
Filename: eye.shp
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make:
Filename: eyemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: eyeicnh.tem
tmpl:
Defaults:
Filename: tmpl.shp
Offset: 0,-12
idle:
damaged-idle:
Start: 5
active:
Length: 5
Tick: 200
smoke:
Filename: atomdoor.shp
Length: *
Offset: -1,-47
damaged-active:
Start: 5
Length: 5
dead:
Start: 10
Tick: 800
make:
Filename: tmplmake.shp
Length: *
Tick: 60
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
Offset: 0,0
icon:
Filename: tmplicnh.tem
Offset: 0,0
obli:
Defaults:
Filename: obli.shp
Offset: 0,-12
idle:
damaged-idle:
Start: 4
active:
Length: 4
Tick: 680
damaged-active:
Start: 4
Length: 4
Tick: 680
dead:
Start: 8
Tick: 800
make:
Filename: oblimake.shp
Length: 13
Tick: 80
bib:
Filename: mbOBLI.tem
TilesetFilenames:
DESERT: mbOBLI.des
Length: *
Offset: -1,-3
icon:
Filename: obliicnh.tem
Offset: 0,0
brik:
Defaults:
Filename: brik.shp
idle:
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
icon:
Filename: brikicnh.tem
sbag:
idle:
Filename: sbag.shp
Length: 16
icon:
Filename: sbagicnh.tem
cycl:
Defaults:
Filename: cycl.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
icon:
Filename: cyclicnh.tem
barb:
Defaults:
Filename: barb.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
Defaults:
Filename: wood.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
gun:
Defaults:
Filename: gun.shp
idle: # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work
Filename: gunmake.shp
turret:
Facings: 32
UseClassicFacings: True
recoil:
Start: 32
Facings: 32
UseClassicFacings: True
damaged-turret:
Start: 64
Facings: 32
UseClassicFacings: True
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacings: True
make:
Filename: gunmake.shp
Length: *
Tick: 80
muzzle:
Filename: gunfire2.shp
Length: *
bib:
Filename: mbGUN.tem
TilesetFilenames:
DESERT: mbGUN.des
Length: *
Offset: -1,-1
icon:
Filename: gunicnh.tem
sam:
Defaults:
Filename: sam.shp
closed-idle:
Start: 0
opening:
Start: 1
Length: 16
Tick: 30
idle:
Start: 17
Facings: 32
UseClassicFacings: True
closing:
Start: 50
Length: 14
Tick: 30
damaged-closed-idle:
Start: 64
damaged-opening:
Start: 65
Length: 16
Tick: 30
damaged-idle:
Start: 81
Facings: 32
UseClassicFacings: True
damaged-closing:
Start: 114
Length: 14
Tick: 30
dead:
Start: 128
Tick: 800
place:
Start: 0
make:
Filename: sammake.shp
Length: 20
Tick: 50
muzzle:
Filename: samfire.shp
Length: 18
Facings: 8
icon:
Filename: samicnh.tem
gtwr:
Defaults:
Filename: gtwr.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: gtwrmake.shp
Frames: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19
Length: 18
Tick: 80
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: 0,-2
icon:
Filename: gtwricnh.tem
atwr:
Defaults:
Filename: atwr.shp
Offset: 0,-13
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: atwrmake.shp
Length: *
Tick: 80
muzzle:
Filename: gunfire2.shp
Length: *
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: -3,0
icon:
Filename: atwricnh.tem
Offset: 0,0
hosp:
Defaults:
Filename: hosp.shp
idle:
Length: 4
Tick: 100
Offset: 0,-2
damaged-idle:
Start: 4
Length: 4
Offset: 0,-2
make:
Filename: hospmake.shp
Length: *
Tick: 80
Offset: 0,-2
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
hosp.husk:
idle:
Filename: hosp.shp
Start: 8
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
bio:
Defaults:
Filename: bio.shp
idle:
damaged-idle:
Start: 1
make:
Filename: biomake.shp
Length: *
Tick: 80
bio.husk:
idle:
Filename: bio.shp
Start: 2
miss:
Defaults:
Filename: miss.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
make:
Filename: missmake.shp
Length: *
Tick: 80
Offset: 0,-1
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1
icon:
Filename: missicnh.shp
miss.husk:
idle:
Filename: miss.shp
Start: 2
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1