Files
OpenRA/mods/d2k/maps/atreides-05/rules.yaml
N.N 3a86c035b3 Rework D2k campaign scripts:
- Add InitialProductionDelay
- Different attacksDelays for early game and late game
- Adjust T3 unit production for selected missions
- Implement InitialAttackDelay, TimeBetweenAttacks
- Implement routines for idle units
- Emergency mode
- Airstrike rework
2026-02-22 17:04:04 +02:00

126 lines
2.6 KiB
YAML

Player:
PlayerResources:
DefaultCash: 7000
ExternalCondition@AI:
Condition: base-rebuilder
ExternalCondition@AIDefense:
Condition: defense-rebuilder
BaseBuilderBotModule@campaign:
RequiresCondition: base-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 6
silo: 1
BuildingFractions:
wind_trap: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@defense:
RequiresCondition: defense-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory
SiloTypes: silo
DefenseTypes: medium_gun_turret
SellRefineryInterval: -1
BuildingLimits:
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 6
silo: 1
medium_gun_turret: 6
BuildingFractions:
wind_trap: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
medium_gun_turret: 1
World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides05.lua, atreides05-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: A_BR05_E.VQA
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
frigate:
Aircraft:
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
barracks.harkonnen:
Inherits: barracks
Buildable:
Prerequisites: ~disabled
-MustBeDestroyed:
concreteb:
Buildable:
Prerequisites: ~disabled
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
grenadier:
Buildable:
Prerequisites: ~disabled
mpsardaukar:
Buildable:
Prerequisites: ~disabled
large_gun_turret:
Buildable:
Prerequisites: ~disabled
research_centre:
Buildable:
Prerequisites: outpost, heavy_factory, upgrade.heavy
siege_tank:
Buildable:
Prerequisites: ~disabled
missile_tank:
Buildable:
Prerequisites: upgrade.heavy, research_centre