- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
126 lines
2.6 KiB
YAML
126 lines
2.6 KiB
YAML
Player:
|
|
PlayerResources:
|
|
DefaultCash: 7000
|
|
ExternalCondition@AI:
|
|
Condition: base-rebuilder
|
|
ExternalCondition@AIDefense:
|
|
Condition: defense-rebuilder
|
|
BaseBuilderBotModule@campaign:
|
|
RequiresCondition: base-rebuilder
|
|
BuildingQueues: Building, Upgrade
|
|
MinimumExcessPower: 0
|
|
MaximumExcessPower: 250
|
|
MaxBaseRadius: 40
|
|
ConstructionYardTypes: construction_yard
|
|
RefineryTypes: refinery
|
|
PowerTypes: wind_trap
|
|
ProductionTypes: light_factory, heavy_factory
|
|
SiloTypes: silo
|
|
DefenseTypes: medium_gun_turret,large_gun_turret
|
|
SellRefineryInterval: -1
|
|
BuildingLimits:
|
|
refinery: 1
|
|
outpost: 1
|
|
light_factory: 1
|
|
heavy_factory: 1
|
|
wind_trap: 6
|
|
silo: 1
|
|
BuildingFractions:
|
|
wind_trap: 1
|
|
refinery: 1
|
|
outpost: 1
|
|
light_factory: 1
|
|
heavy_factory: 1
|
|
BaseBuilderBotModule@defense:
|
|
RequiresCondition: defense-rebuilder
|
|
BuildingQueues: Building, Upgrade
|
|
MinimumExcessPower: 0
|
|
MaximumExcessPower: 250
|
|
MaxBaseRadius: 40
|
|
ConstructionYardTypes: construction_yard
|
|
RefineryTypes: refinery
|
|
PowerTypes: wind_trap
|
|
ProductionTypes: light_factory, heavy_factory
|
|
SiloTypes: silo
|
|
DefenseTypes: medium_gun_turret
|
|
SellRefineryInterval: -1
|
|
BuildingLimits:
|
|
refinery: 1
|
|
outpost: 1
|
|
light_factory: 1
|
|
heavy_factory: 1
|
|
wind_trap: 6
|
|
silo: 1
|
|
medium_gun_turret: 6
|
|
BuildingFractions:
|
|
wind_trap: 1
|
|
refinery: 1
|
|
outpost: 1
|
|
light_factory: 1
|
|
heavy_factory: 1
|
|
medium_gun_turret: 1
|
|
|
|
World:
|
|
LuaScript:
|
|
Scripts: campaign.lua, utils.lua, atreides05.lua, atreides05-AI.lua
|
|
MissionData:
|
|
Briefing: briefing
|
|
BriefingVideo: A_BR05_E.VQA
|
|
MapOptions:
|
|
TechLevel: medium
|
|
ScriptLobbyDropdown@difficulty:
|
|
ID: difficulty
|
|
Label: dropdown-difficulty.label
|
|
Description: dropdown-difficulty.description
|
|
Values:
|
|
easy: options-difficulty.easy
|
|
normal: options-difficulty.normal
|
|
hard: options-difficulty.hard
|
|
Default: easy
|
|
|
|
carryall.reinforce:
|
|
Cargo:
|
|
MaxWeight: 10
|
|
|
|
frigate:
|
|
Aircraft:
|
|
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
|
|
|
|
barracks.harkonnen:
|
|
Inherits: barracks
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
-MustBeDestroyed:
|
|
|
|
concreteb:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
upgrade.conyard:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
grenadier:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
mpsardaukar:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
large_gun_turret:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
research_centre:
|
|
Buildable:
|
|
Prerequisites: outpost, heavy_factory, upgrade.heavy
|
|
|
|
siege_tank:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
missile_tank:
|
|
Buildable:
|
|
Prerequisites: upgrade.heavy, research_centre
|