Files
OpenRA/mods/d2k/maps/harkonnen-04/rules.yaml
N.N 3a86c035b3 Rework D2k campaign scripts:
- Add InitialProductionDelay
- Different attacksDelays for early game and late game
- Adjust T3 unit production for selected missions
- Implement InitialAttackDelay, TimeBetweenAttacks
- Implement routines for idle units
- Emergency mode
- Airstrike rework
2026-02-22 17:04:04 +02:00

145 lines
2.8 KiB
YAML

Player:
PlayerResources:
DefaultCash: 5000
ExternalCondition@AI:
Condition: base-rebuilder
ExternalCondition@AIDefense:
Condition: defense-rebuilder
BaseBuilderBotModule@AIMainBase:
RequiresCondition: base-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 7
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@AIMainBaseWithDefense:
RequiresCondition: defense-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 7
silo: 1
medium_gun_turret: 2
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
medium_gun_turret: 2
World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen04.lua, harkonnen04-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: H_BR04_E.VQA
MapOptions:
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
sietch:
Exit:
ExitCell: 0,2
Production:
Produces: Infantry
nsfremen:
Buildable:
Prerequisites: ~sietch
AutoTarget:
InitialStanceAI: AttackAnything
concreteb:
Buildable:
Prerequisites: ~disabled
medium_gun_turret:
Buildable:
Prerequisites: ~disabled
outpost:
Buildable:
Prerequisites: barracks
quad:
Buildable:
Prerequisites: upgrade.light
trooper:
Buildable:
Prerequisites: upgrade.barracks
engineer:
Buildable:
Prerequisites: upgrade.barracks
repair_pad:
Buildable:
Prerequisites: heavy_factory
mcv:
Buildable:
Prerequisites: repair_pad
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
upgrade.heavy:
Buildable:
Prerequisites: ~disabled
fremen:
AutoTarget:
InitialStanceAI: AttackAnything
MustBeDestroyed: