- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
145 lines
2.8 KiB
YAML
145 lines
2.8 KiB
YAML
Player:
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PlayerResources:
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DefaultCash: 5000
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ExternalCondition@AI:
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Condition: base-rebuilder
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ExternalCondition@AIDefense:
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Condition: defense-rebuilder
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BaseBuilderBotModule@AIMainBase:
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RequiresCondition: base-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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wind_trap: 7
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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BaseBuilderBotModule@AIMainBaseWithDefense:
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RequiresCondition: defense-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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wind_trap: 7
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silo: 1
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medium_gun_turret: 2
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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medium_gun_turret: 2
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, harkonnen04.lua, harkonnen04-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: H_BR04_E.VQA
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MapOptions:
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TechLevel: low
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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sietch:
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Exit:
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ExitCell: 0,2
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Production:
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Produces: Infantry
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nsfremen:
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Buildable:
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Prerequisites: ~sietch
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AutoTarget:
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InitialStanceAI: AttackAnything
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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medium_gun_turret:
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Buildable:
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Prerequisites: ~disabled
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outpost:
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Buildable:
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Prerequisites: barracks
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quad:
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Buildable:
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Prerequisites: upgrade.light
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trooper:
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Buildable:
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Prerequisites: upgrade.barracks
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engineer:
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Buildable:
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Prerequisites: upgrade.barracks
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repair_pad:
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Buildable:
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Prerequisites: heavy_factory
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mcv:
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Buildable:
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Prerequisites: repair_pad
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upgrade.conyard:
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Buildable:
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Prerequisites: ~disabled
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upgrade.heavy:
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Buildable:
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Prerequisites: ~disabled
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fremen:
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AutoTarget:
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InitialStanceAI: AttackAnything
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MustBeDestroyed:
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