Files
OpenRA/mods/d2k/maps/harkonnen-05/rules.yaml
N.N 3a86c035b3 Rework D2k campaign scripts:
- Add InitialProductionDelay
- Different attacksDelays for early game and late game
- Adjust T3 unit production for selected missions
- Implement InitialAttackDelay, TimeBetweenAttacks
- Implement routines for idle units
- Emergency mode
- Airstrike rework
2026-02-22 17:04:04 +02:00

145 lines
3.2 KiB
YAML

Player:
PlayerResources:
DefaultCash: 6000
ExternalCondition@AI:
Condition: base-rebuilder
ExternalCondition@AIDefense:
Condition: defense-rebuilder
BaseBuilderBotModule@campaign:
RequiresCondition: base-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 8
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@defense:
RequiresCondition: defense-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks
SiloTypes: silo
DefenseTypes: medium_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 8
silo: 1
medium_gun_turret: 4
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
medium_gun_turret: 1
World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen05.lua, harkonnen05-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: H_BR05_E.VQA
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Ordos Main Base: 175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 160
Ordos Small Base: 175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 160
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34
Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34
carryall.reinforce:
Cargo:
MaxWeight: 25
frigate:
Aircraft:
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
concreteb:
Buildable:
Prerequisites: ~disabled
large_gun_turret:
Buildable:
Prerequisites: ~disabled
research_centre:
Buildable:
Prerequisites: outpost, heavy_factory, upgrade.heavy
missile_tank:
Buildable:
Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre
siege_tank:
Buildable:
Prerequisites: ~disabled
mpsardaukar:
Buildable:
Prerequisites: ~disabled
stealth_raider:
Buildable:
Prerequisites: ~disabled
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
outpost:
ExternalCondition@lua:
Condition: modified
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: actor-outpost-modified-name
RequiresCondition: modified
ShowOwnerRow: false