- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
162 lines
3.6 KiB
YAML
162 lines
3.6 KiB
YAML
Player:
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PlayerResources:
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DefaultCash: 7000
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ExternalCondition@AIMain:
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Condition: base-rebuilder
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ExternalCondition@AIMainWithDefense:
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Condition: defense-rebuilder
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BaseBuilderBotModule@MainBase:
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RequiresCondition: base-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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high_tech_factory: 1
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starport: 1
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wind_trap: 7
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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starport: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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high_tech_factory: 1
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BaseBuilderBotModule@MainBaseWithDefence:
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RequiresCondition: defense-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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PlaceDefenseTowardsEnemyChance: 50
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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high_tech_factory: 1
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starport: 1
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wind_trap: 7
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silo: 1
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medium_gun_turret: 4
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large_gun_turret: 4
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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starport: 1
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light_factory: 1
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heavy_factory: 1
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high_tech_factory: 1
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medium_gun_turret: 1
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large_gun_turret: 1
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, harkonnen07.lua, harkonnen07-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: H_BR07_E.VQA
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MapOptions:
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TechLevel: nopowers
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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^Palettes:
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IndexedPlayerPalette:
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PlayerIndex:
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Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
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Atreides Small Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
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FixedPlayerColorShift:
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BasePalette: player
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PlayerIndex:
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Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34
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Atreides Small Base: 0.274, -0.275, 1, 0.32, 0.34
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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combat_tank_a:
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Buildable:
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Prerequisites: ~heavy_factory, ~player.atreides
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combat_tank_h:
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Buildable:
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Prerequisites: ~heavy_factory, ~player.harkonnen
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combat_tank_a.starport:
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Buildable:
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Prerequisites: ~starport, ~player.atreides
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combat_tank_h.starport:
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Buildable:
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Prerequisites: ~starport, ~player.harkonnen
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sonic_tank:
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Buildable:
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Prerequisites: ~heavy_factory, research_centre, ~techlevel.high, ~player.atreides
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devastator:
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Buildable:
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Prerequisites: ~heavy_factory, research_centre, ~techlevel.high, ~player.harkonnen
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high_tech_factory:
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AirstrikePower:
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Prerequisites: upgrade.hightech
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upgrade.hightech:
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Buildable:
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Prerequisites: ~hightech.atreides
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palace:
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Buildable:
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Prerequisites: ~disabled
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sardaukar:
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Buildable:
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Prerequisites: ~barracks, ~player.corrino
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mpsardaukar:
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Buildable:
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Prerequisites: ~disabled
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grenadier:
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Buildable:
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Prerequisites: ~disabled
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thumper:
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Buildable:
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Prerequisites: ~disabled
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