Files
OpenRA/mods/d2k/maps/harkonnen-09a/rules.yaml
N.N 3a86c035b3 Rework D2k campaign scripts:
- Add InitialProductionDelay
- Different attacksDelays for early game and late game
- Adjust T3 unit production for selected missions
- Implement InitialAttackDelay, TimeBetweenAttacks
- Implement routines for idle units
- Emergency mode
- Airstrike rework
2026-02-22 17:04:04 +02:00

257 lines
6.4 KiB
YAML

Player:
PlayerResources:
DefaultCash: 7000
ExternalCondition@AIAMail:
Condition: base-rebuilder
ExternalCondition@AIASmall:
Condition: base-rebuilder2
ExternalCondition@AICSmall:
Condition: base-rebuilder3
ExternalCondition@AIAMail-defense:
Condition: defense-rebuilder
ExternalCondition@AIASmall-defense:
Condition: defense-rebuilder2
ExternalCondition@AICSmall-defense:
Condition: defense-rebuilder3
BaseBuilderBotModule@AIAMainBase:
RequiresCondition: base-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 3
outpost: 1
light_factory: 1
starport: 1
palace: 1
heavy_factory: 1
high_tech_factory: 1
wind_trap: 11
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
starport: 1
high_tech_factory: 1
palace: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@AIASmallBase:
RequiresCondition: base-rebuilder2
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
palace: 1
heavy_factory: 1
wind_trap: 7
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@AIAMainCorrino:
RequiresCondition: base-rebuilder3
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 3
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 4
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@AIAMainDefense:
RequiresCondition: defense-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 3
outpost: 1
light_factory: 1
starport: 1
palace: 1
heavy_factory: 1
high_tech_factory: 1
wind_trap: 11
silo: 1
medium_gun_turret: 5
large_gun_turret: 4
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
starport: 1
high_tech_factory: 1
palace: 1
light_factory: 1
heavy_factory: 1
medium_gun_turret: 1
large_gun_turret: 1
BaseBuilderBotModule@AIASmallDefense:
RequiresCondition: defense-rebuilder2
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks
SiloTypes: silo
DefenseTypes: large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
light_factory: 1
palace: 1
heavy_factory: 1
wind_trap: 7
silo: 1
large_gun_turret: 5
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
light_factory: 1
heavy_factory: 1
large_gun_turret: 1
BaseBuilderBotModule@AISmallCorrino:
RequiresCondition: defense-rebuilder3
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks, starport
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
light_factory: 1
heavy_factory: 1
wind_trap: 4
silo: 1
large_gun_turret: 2
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
light_factory: 1
heavy_factory: 1
large_gun_turret: 2
World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen09a.lua, harkonnen09a-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: H_BR09_E.VQA
MapOptions:
TechLevel: unrestricted
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
Atreides Small Base 1: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
Atreides Small Base 2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
Corrino Main Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176
Corrino Small Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34
Atreides Small Base 1: 0.274, -0.275, 1, 0.32, 0.34
Atreides Small Base 2: 0.274, -0.275, 1, 0.32, 0.34
Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34
Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34
carryall.reinforce:
Cargo:
MaxWeight: 10
frigate:
Aircraft:
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
mpsardaukar:
Buildable:
Prerequisites: ~disabled
grenadier:
Buildable:
Prerequisites: ~disabled
thumper:
Buildable:
Prerequisites: ~disabled