- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
257 lines
6.4 KiB
YAML
257 lines
6.4 KiB
YAML
Player:
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PlayerResources:
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DefaultCash: 7000
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ExternalCondition@AIAMail:
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Condition: base-rebuilder
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ExternalCondition@AIASmall:
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Condition: base-rebuilder2
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ExternalCondition@AICSmall:
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Condition: base-rebuilder3
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ExternalCondition@AIAMail-defense:
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Condition: defense-rebuilder
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ExternalCondition@AIASmall-defense:
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Condition: defense-rebuilder2
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ExternalCondition@AICSmall-defense:
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Condition: defense-rebuilder3
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BaseBuilderBotModule@AIAMainBase:
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RequiresCondition: base-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 3
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outpost: 1
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light_factory: 1
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starport: 1
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palace: 1
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heavy_factory: 1
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high_tech_factory: 1
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wind_trap: 11
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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starport: 1
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high_tech_factory: 1
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palace: 1
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light_factory: 1
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heavy_factory: 1
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BaseBuilderBotModule@AIASmallBase:
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RequiresCondition: base-rebuilder2
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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palace: 1
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heavy_factory: 1
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wind_trap: 7
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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BaseBuilderBotModule@AIAMainCorrino:
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RequiresCondition: base-rebuilder3
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 3
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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wind_trap: 4
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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BaseBuilderBotModule@AIAMainDefense:
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RequiresCondition: defense-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 3
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outpost: 1
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light_factory: 1
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starport: 1
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palace: 1
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heavy_factory: 1
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high_tech_factory: 1
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wind_trap: 11
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silo: 1
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medium_gun_turret: 5
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large_gun_turret: 4
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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starport: 1
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high_tech_factory: 1
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palace: 1
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light_factory: 1
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heavy_factory: 1
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medium_gun_turret: 1
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large_gun_turret: 1
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BaseBuilderBotModule@AIASmallDefense:
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RequiresCondition: defense-rebuilder2
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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light_factory: 1
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palace: 1
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heavy_factory: 1
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wind_trap: 7
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silo: 1
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large_gun_turret: 5
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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large_gun_turret: 1
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BaseBuilderBotModule@AISmallCorrino:
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RequiresCondition: defense-rebuilder3
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks, starport
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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wind_trap: 4
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silo: 1
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large_gun_turret: 2
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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large_gun_turret: 2
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, harkonnen09a.lua, harkonnen09a-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: H_BR09_E.VQA
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MapOptions:
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TechLevel: unrestricted
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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^Palettes:
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IndexedPlayerPalette:
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PlayerIndex:
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Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
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Atreides Small Base 1: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
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Atreides Small Base 2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
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Corrino Main Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176
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Corrino Small Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176
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FixedPlayerColorShift:
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BasePalette: player
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PlayerIndex:
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Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34
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Atreides Small Base 1: 0.274, -0.275, 1, 0.32, 0.34
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Atreides Small Base 2: 0.274, -0.275, 1, 0.32, 0.34
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Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34
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Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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mpsardaukar:
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Buildable:
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Prerequisites: ~disabled
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grenadier:
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Buildable:
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Prerequisites: ~disabled
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thumper:
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Buildable:
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Prerequisites: ~disabled
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