- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
187 lines
4.1 KiB
YAML
187 lines
4.1 KiB
YAML
Player:
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PlayerResources:
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DefaultCash: 6000
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ExternalCondition@AIAtreides:
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Condition: base-rebuilder
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ExternalCondition@AIAtreidesDefense:
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Condition: defense-rebuilder
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ExternalCondition@AIHarkonnen:
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Condition: base-rebuilder2
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ExternalCondition@AIHarkonnenDefense:
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Condition: defense-rebuilder2
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BaseBuilderBotModule@AtriedesMain:
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RequiresCondition: base-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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repair_pad: 1
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wind_trap: 12
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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BaseBuilderBotModule@AtriedesMainDefense:
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RequiresCondition: defense-rebuilder
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: medium_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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wind_trap: 12
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repair_pad: 1
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silo: 1
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medium_gun_turret: 2
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large_gun_turret: 4
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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repair_pad: 1
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refinery: 1
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light_factory: 1
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heavy_factory: 1
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medium_gun_turret: 1
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large_gun_turret: 1
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BaseBuilderBotModule@HarkonnenMain:
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RequiresCondition: base-rebuilder2
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: light_factory, heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: medium_gun_turret,large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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wind_trap: 9
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silo: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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light_factory: 1
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heavy_factory: 1
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BaseBuilderBotModule@HarkonnenMainDefense:
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RequiresCondition: defense-rebuilder2
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BuildingQueues: Building, Upgrade
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MinimumExcessPower: 0
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MaximumExcessPower: 250
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MaxBaseRadius: 40
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ConstructionYardTypes: construction_yard
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RefineryTypes: refinery
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PowerTypes: wind_trap
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ProductionTypes: heavy_factory, barracks
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SiloTypes: silo
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DefenseTypes: medium_gun_turret, large_gun_turret
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SellRefineryInterval: -1
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BuildingLimits:
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barracks: 1
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refinery: 1
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outpost: 1
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heavy_factory: 1
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wind_trap: 9
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silo: 1
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medium_gun_turret: 4
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large_gun_turret: 1
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BuildingFractions:
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wind_trap: 1
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barracks: 1
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refinery: 1
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outpost: 1
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heavy_factory: 1
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medium_gun_turret: 4
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large_gun_turret: 1
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: O_BR06_E.VQA
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MapOptions:
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TechLevel: medium
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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upgrade.conyard:
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Buildable:
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Prerequisites: ~disabled
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starport:
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Buildable:
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Prerequisites: heavy_factory, outpost
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missile_tank:
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Buildable:
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Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre
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grenadier:
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Buildable:
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Prerequisites: ~disabled
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stealth_raider:
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Buildable:
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Prerequisites: ~disabled
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sardaukar:
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Buildable:
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Prerequisites: ~disabled
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large_gun_turret:
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Buildable:
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Prerequisites: ~disabled
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