Files
OpenRA/mods/d2k/maps/ordos-06a/rules.yaml
N.N 3a86c035b3 Rework D2k campaign scripts:
- Add InitialProductionDelay
- Different attacksDelays for early game and late game
- Adjust T3 unit production for selected missions
- Implement InitialAttackDelay, TimeBetweenAttacks
- Implement routines for idle units
- Emergency mode
- Airstrike rework
2026-02-22 17:04:04 +02:00

187 lines
4.1 KiB
YAML

Player:
PlayerResources:
DefaultCash: 6000
ExternalCondition@AIAtreides:
Condition: base-rebuilder
ExternalCondition@AIAtreidesDefense:
Condition: defense-rebuilder
ExternalCondition@AIHarkonnen:
Condition: base-rebuilder2
ExternalCondition@AIHarkonnenDefense:
Condition: defense-rebuilder2
BaseBuilderBotModule@AtriedesMain:
RequiresCondition: base-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
light_factory: 1
heavy_factory: 1
repair_pad: 1
wind_trap: 12
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@AtriedesMainDefense:
RequiresCondition: defense-rebuilder
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks
SiloTypes: silo
DefenseTypes: medium_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
light_factory: 1
heavy_factory: 1
wind_trap: 12
repair_pad: 1
silo: 1
medium_gun_turret: 2
large_gun_turret: 4
BuildingFractions:
wind_trap: 1
barracks: 1
repair_pad: 1
refinery: 1
light_factory: 1
heavy_factory: 1
medium_gun_turret: 1
large_gun_turret: 1
BaseBuilderBotModule@HarkonnenMain:
RequiresCondition: base-rebuilder2
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: light_factory, heavy_factory, barracks
SiloTypes: silo
DefenseTypes: medium_gun_turret,large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
wind_trap: 9
silo: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
light_factory: 1
heavy_factory: 1
BaseBuilderBotModule@HarkonnenMainDefense:
RequiresCondition: defense-rebuilder2
BuildingQueues: Building, Upgrade
MinimumExcessPower: 0
MaximumExcessPower: 250
MaxBaseRadius: 40
ConstructionYardTypes: construction_yard
RefineryTypes: refinery
PowerTypes: wind_trap
ProductionTypes: heavy_factory, barracks
SiloTypes: silo
DefenseTypes: medium_gun_turret, large_gun_turret
SellRefineryInterval: -1
BuildingLimits:
barracks: 1
refinery: 1
outpost: 1
heavy_factory: 1
wind_trap: 9
silo: 1
medium_gun_turret: 4
large_gun_turret: 1
BuildingFractions:
wind_trap: 1
barracks: 1
refinery: 1
outpost: 1
heavy_factory: 1
medium_gun_turret: 4
large_gun_turret: 1
World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: O_BR06_E.VQA
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
frigate:
Aircraft:
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
concreteb:
Buildable:
Prerequisites: ~disabled
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
starport:
Buildable:
Prerequisites: heavy_factory, outpost
missile_tank:
Buildable:
Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre
grenadier:
Buildable:
Prerequisites: ~disabled
stealth_raider:
Buildable:
Prerequisites: ~disabled
sardaukar:
Buildable:
Prerequisites: ~disabled
large_gun_turret:
Buildable:
Prerequisites: ~disabled