Files
OpenRA/mods/ra/maps/production-disruption/rules.yaml
2026-01-03 11:31:48 +02:00

70 lines
1.3 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, production-disruption.lua
MissionData:
WinVideo: battle.vqa
LossVideo: slntsrvc.vqa
Briefing: briefing
StartGameNotification:
Notification: MissionTimerInitialised
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
powerproxy.chronoshift:
ChronoshiftPower:
Dimensions: 1, 1
Footprint: x
powerproxy.parabombs:
AirstrikePower:
DisplayBeacon: False
CHALK1:
ParatroopersPower:
DisplayBeacon: False
DropItems: E1, E1, E1, E1, E1
CHALK2:
ParatroopersPower:
DisplayBeacon: False
DropItems: E3, E3, E3, E3, MEDI
CHALK3:
ParatroopersPower:
DisplayBeacon: False
DropItems: E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1
SquadSize: 4
CTNK:
Chronoshiftable:
ChronoshiftSound:
LST.Reinforcement:
Inherits: LST
RejectsOrders:
-Buildable:
-Selectable:
RenderSprites:
Image: lst
Interactable:
MSUB:
-Cloak:
-GrantConditionOnDamageState@UNCLOAK:
-Targetable@UNDERWATER:
Targetable:
-RequiresCondition:
TSLA:
ExternalCondition@NOACTORSONSELL:
Condition: no-actors-on-sell
SpawnActorsOnSell:
RequiresCondition: !no-actors-on-sell