Files
OpenRA/OpenRa.Game/MainWindow.cs

248 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.IO;
using System.Runtime.InteropServices;
namespace OpenRa.Game
{
class MainWindow : Form
{
readonly Renderer renderer;
readonly Map map;
readonly TileSet tileSet;
Palette pal;
Package TileMix;
string TileSuffix;
const string mapName = "scm12ea.ini";
Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
new Dictionary<TileReference, SheetRectangle<Sheet>>();
FvfVertexBuffer<Vertex> vertexBuffer;
Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
World world;
TreeCache treeRenderer;
void LoadTextures()
{
List<Sheet> tempSheets = new List<Sheet>();
Size pageSize = new Size(1024,512);
Provider<Sheet> sheetProvider = delegate
{
Sheet t = new Sheet( new Bitmap(pageSize.Width, pageSize.Height));
tempSheets.Add(t);
return t;
};
TileSheetBuilder<Sheet> builder = new TileSheetBuilder<Sheet>( pageSize, sheetProvider );
for( int i = 0; i < map.Width; i++ )
for (int j = 0; j < map.Height; j++)
{
TileReference tileRef = map.MapTiles[i + map.XOffset, j + map.YOffset];
if (!tileMapping.ContainsKey(tileRef))
{
SheetRectangle<Sheet> rect = builder.AddImage(new Size(24, 24));
Bitmap srcImage = tileSet.tiles[ tileRef.tile ].GetTile( tileRef.image );
using (Graphics g = Graphics.FromImage(rect.sheet.bitmap))
g.DrawImage(srcImage, rect.origin);
tileMapping.Add(tileRef, rect);
}
}
foreach (Sheet s in tempSheets)
s.LoadTexture(renderer.Device);
world = new World(renderer.Device);
treeRenderer = new TreeCache(renderer.Device, map, TileMix, pal);
foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeRenderer, map));
}
float U(SheetRectangle<Sheet> s, float u)
{
float u0 = (float)(s.origin.X + 0.5f) / (float)s.sheet.bitmap.Width;
float u1 = (float)(s.origin.X + s.size.Width) / (float)s.sheet.bitmap.Width;
return (u > 0) ? u1 : u0;// (1 - u) * u0 + u * u1;
}
float V(SheetRectangle<Sheet> s, float v)
{
float v0 = (float)(s.origin.Y + 0.5f) / (float)s.sheet.bitmap.Height;
float v1 = (float)(s.origin.Y + s.size.Height) / (float)s.sheet.bitmap.Height;
return (v > 0) ? v1 : v0;// return (1 - v) * v0 + v * v1;
}
void LoadVertexBuffer()
{
Dictionary<Sheet, List<ushort>> indexMap = new Dictionary<Sheet, List<ushort>>();
List<Vertex> vertices = new List<Vertex>();
for (int j = 0; j < map.Height; j++)
for (int i = 0; i < map.Width; i++)
{
SheetRectangle<Sheet> tile = tileMapping[map.MapTiles[i + map.XOffset, j + map.YOffset]];
ushort offset = (ushort)vertices.Count;
vertices.Add(new Vertex(24 * i, 24 * j, 0, U(tile, 0), V(tile, 0)));
vertices.Add(new Vertex(24 + 24 * i, 24 * j, 0, U(tile, 1), V(tile, 0)));
vertices.Add(new Vertex(24 * i, 24 + 24 * j, 0, U(tile, 0), V(tile, 1)));
vertices.Add(new Vertex(24 + 24 * i, 24 + 24 * j, 0, U(tile, 1), V(tile, 1)));
List<ushort> indexList;
if (!indexMap.TryGetValue(tile.sheet, out indexList))
indexMap.Add(tile.sheet, indexList = new List<ushort>());
indexList.Add(offset);
indexList.Add((ushort)(offset + 1));
indexList.Add((ushort)(offset + 2));
indexList.Add((ushort)(offset + 1));
indexList.Add((ushort)(offset + 3));
indexList.Add((ushort)(offset + 2));
}
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
vertexBuffer.SetData(vertices.ToArray());
foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
{
IndexBuffer indexBuffer = new IndexBuffer(renderer.Device, p.Value.Count);
indexBuffer.SetData(p.Value.ToArray());
drawBatches.Add(p.Key, indexBuffer);
}
}
public MainWindow()
{
renderer = new Renderer(this, new Size(1280, 800), false);
Visible = true;
IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
map = new Map(mapFile);
Text = string.Format("OpenRA - {0} - {1}", map.Title, mapName);
tileSet = LoadTileSet(map);
LoadTextures();
LoadVertexBuffer();
}
internal void Run()
{
while (Created && Visible)
{
Frame();
Application.DoEvents();
}
}
PointF scrollPos = new PointF(1, 5);
PointF oldPos;
int x1,y1;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
x1 = e.X;
y1 = e.Y;
oldPos = scrollPos;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Button != 0)
{
scrollPos = oldPos;
scrollPos.X += x1 - e.X;
scrollPos.Y += y1 - e.Y;
}
}
static T Nth<T>(IEnumerable<T> src, int n)
{
IEnumerator<T> enumerator = src.GetEnumerator();
bool ok = false;
while (n-- > 0)
ok = enumerator.MoveNext();
return ok ? enumerator.Current : default(T);
}
void Frame()
{
PointF r1 = new PointF(2.0f / ClientSize.Width, -2.0f / ClientSize.Height);
PointF r2 = new PointF(-1, 1);
renderer.BeginFrame(r1, r2, scrollPos);
foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
DrawTerrainBatch(batch);
world.Draw(renderer);
renderer.EndFrame();
}
void DrawTerrainBatch(KeyValuePair<Sheet, IndexBuffer> batch)
{
int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4;
int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
int firstRow = (int)(scrollPos.Y / 24.0f);
int lastRow = firstRow + visibleRows;
if (firstRow < 0) firstRow = 0;
if (lastRow < 0) lastRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
Range<int> indexRange = new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow);
Range<int> vertexRange = new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow);
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
renderer.DrawBatch(vertexBuffer, batch.Value, vertexRange, indexRange, batch.Key.texture);
});
}
TileSet LoadTileSet(Map currentMap)
{
string theaterName = currentMap.Theater;
if (theaterName.Length > 8)
theaterName = theaterName.Substring(0, 8);
pal = new Palette(File.OpenRead("../../../" + theaterName + ".pal"));
TileMix = new Package("../../../" + theaterName + ".mix");
TileSuffix = "." + theaterName.Substring(0, 3);
return new TileSet(TileMix, TileSuffix, pal);
}
}
}