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0b6eda08158b66b1e16e63974720f7d199e08646
OpenRA
/
OpenRA.Game
/
GameRules
History
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
..
ActorInfo.cs
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
MusicInfo.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Rules.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Settings.cs
#2039
fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
VoiceInfo.cs
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
WeaponInfo.cs
Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.
2012-03-23 10:07:11 +13:00