0c117775b3323602e309505336e1c7e0aa6c69e2
Range of obelisk, Adv. Guard Tower and SAM site reduced. Damage of Guard Tower reduced vs. infantry and light vehicles; spread increased to compensate a bit. Damage of Advanced Guard Tower nerfed, especially against light vehicles. Damage vs. infantry increased (though it's still low DPS). Spread also increased to compensate for its lack of power vs. infantry. Turret damage mostly unchanged, but does less damage per shot. Damage vs. light vehicles increased to match damage vs. heavy armor. Damage vs. infantry slightly reduced.
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.open-ra.org
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/openra/openra

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL and Compiling on how to set up an OpenRA development environment.
- See Hacking for an overview of the engine.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
- If you want to share your maps, mini-games and units with the community, upload them at http://content.open-ra.org.
Modding
- There exists an auto-generated Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
- Fund development by creating Bounties on specific tasks.
Description
Languages
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79.3%
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16%
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