Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/DeathSounds.cs
2023-01-11 11:58:54 +02:00

49 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Sound
{
[Desc("Sounds to play when killed.")]
public class DeathSoundsInfo : ConditionalTraitInfo
{
[VoiceReference]
[Desc("Death notification voice.")]
public readonly string Voice = "Die";
[Desc("Multiply volume with this factor.")]
public readonly float VolumeMultiplier = 1f;
[Desc("Damage types that this should be used for (defined on the warheads).",
"If empty, this will be used as the default sound for all death types.")]
public readonly BitSet<DamageType> DeathTypes = default;
public override object Create(ActorInitializer init) { return new DeathSounds(this); }
}
public class DeathSounds : ConditionalTrait<DeathSoundsInfo>, INotifyKilled
{
public DeathSounds(DeathSoundsInfo info)
: base(info) { }
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (IsTraitDisabled)
return;
if (Info.DeathTypes.IsEmpty || e.Damage.DamageTypes.Overlaps(Info.DeathTypes))
self.PlayVoiceLocal(Info.Voice, Info.VolumeMultiplier);
}
}
}