Files
OpenRA/mods/ts/rules/defaults.yaml
reaperrr 425d02e86b Adds several previously missing weapons, resets Versus values to original TS values
Fixes flameall.shp to cover 8 directions instead of only 4
2014-05-23 13:39:49 +02:00

256 lines
4.3 KiB
YAML

^Building:
AppearsOnRadar:
SelectionDecorations:
Palette: pips
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
TerrainTypes: Clear, Road
GivesBuildableArea:
Capturable:
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EngineerRepairable:
MustBeDestroyed:
GivesExperience:
CaptureNotification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable:
AcceptsSupplies:
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guardable:
Range: 3
BodyOrientation:
Huntable:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
Adjacent: 7
TerrainTypes: Clear, Road
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
Wall:
CrushClasses: wall
LineBuild:
Range: 8
NodeTypes: wall
LineBuildNode:
Types: wall
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
HasMakeAnimation: no
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Infantry:
AppearsOnRadar:
Health:
Radius: 128
Armor:
Type: None
RevealsShroud:
Range: 4c0
Mobile:
Crushes: crate
SharesCell: yes
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 80
Beach: 80
SelectionDecorations:
Palette: pips
Selectable:
Voice: Infantry
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squish6.aud
PoisonedByTiberium:
SpawnViceroid:
ViceroidActor: vissml
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
Huntable:
LuaScriptEvents:
ScriptTriggers:
DeathSounds@NORMAL:
InfDeaths: 1, 2, 3
DeathSounds@BURNED:
DeathSound: Burned
InfDeaths: 5
DeathSounds@ZAPPED:
DeathSound: Zapped
InfDeaths: 6
^CivilianInfantry:
Inherits: ^Infantry
Selectable:
Voice: Civilian
Bounds: 12,17,0,-9
Valued:
Cost: 10
Tooltip:
Name: Civilian
Buildable:
Queue: Infantry
BuildPaletteOrder: 1000
Owner: gdi, nod
Health:
HP: 50
Mobile:
Speed: 71
RevealsShroud:
Range: 2c0
Armament:
Weapon: Pistola
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
ScaredyCat:
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 60
Road: 100
Beach: 60
Tiberium: 60
ROT: 5
SelectionDecorations:
Palette: pips
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
Repairable:
RepairBuildings: gadept
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
SelectionDecorations:
Palette: pips
Selectable:
Voice: Heli
Helicopter:
RepairBuildings:
RearmBuildings:
LandWhenIdle: no
Buildable:
Queue: Aircraft
HiddenUnderFog:
AttackMove:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
CombatDebugOverlay:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers: