Files
OpenRA/OpenRA.Game/Activities/Activity.cs

103 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Activities
{
public enum ActivityState { Queued, Active, Done }
public abstract class Activity
{
public ActivityState State { get; private set; }
public Activity NextActivity { get; set; }
public bool IsInterruptible { get; protected set; }
protected bool IsCanceled { get; private set; }
public Activity()
{
IsInterruptible = true;
}
public Activity TickOuter(Actor self)
{
if (State == ActivityState.Done && Game.Settings.Debug.StrictActivityChecking)
throw new InvalidOperationException("Actor {0} attempted to tick activity {1} after it had already completed.".F(self, this.GetType()));
if (State == ActivityState.Queued)
{
OnFirstRun(self);
State = ActivityState.Active;
}
var ret = Tick(self);
if (ret != this)
{
State = ActivityState.Done;
OnLastRun(self);
}
return ret;
}
public abstract Activity Tick(Actor self);
/// <summary>
/// Runs once immediately before the first Tick() execution.
/// </summary>
protected virtual void OnFirstRun(Actor self) { }
/// <summary>
/// Runs once immediately after the last Tick() execution.
/// </summary>
protected virtual void OnLastRun(Actor self) { }
public virtual bool Cancel(Actor self)
{
if (!IsInterruptible)
return false;
IsCanceled = true;
NextActivity = null;
return true;
}
public virtual void Queue(Activity activity)
{
if (NextActivity != null)
NextActivity.Queue(activity);
else
NextActivity = activity;
}
public virtual IEnumerable<Target> GetTargets(Actor self)
{
yield break;
}
}
public static class ActivityExts
{
public static IEnumerable<Target> GetTargetQueue(this Actor self)
{
return self.CurrentActivity
.Iterate(u => u.NextActivity)
.TakeWhile(u => u != null)
.SelectMany(u => u.GetTargets(self));
}
}
}