Files
OpenRA/OpenRA.Mods.Common/Traits/Render/LeavesTrails.cs
2015-09-05 16:59:30 -05:00

55 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders a sprite effect when leaving a cell.")]
public class LeavesTrailsInfo : ITraitInfo
{
public readonly string Image = null;
[PaletteReference] public readonly string Palette = "effect";
[Desc("Only do so when the terrain types match with the previous cell.")]
public readonly HashSet<string> TerrainTypes = new HashSet<string>();
public object Create(ActorInitializer init) { return new LeavesTrails(this, init.Self); }
}
public class LeavesTrails : ITick
{
readonly LeavesTrailsInfo info;
public LeavesTrails(LeavesTrailsInfo info, Actor self)
{
this.info = info;
}
CPos cachedLocation;
public void Tick(Actor self)
{
if (cachedLocation != self.Location)
{
var type = self.World.Map.GetTerrainInfo(cachedLocation).Type;
var pos = self.World.Map.CenterOfCell(cachedLocation);
if (info.TerrainTypes.Contains(type) && !string.IsNullOrEmpty(info.Image))
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, self.World, info.Image, info.Palette)));
cachedLocation = self.Location;
}
}
}
}