205 lines
4.8 KiB
C#
Executable File
205 lines
4.8 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using OpenRA.Server;
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using OpenRA.Support;
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namespace OpenRA.Network
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{
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enum ConnectionState
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{
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PreConnecting,
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NotConnected,
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Connecting,
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Connected,
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}
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interface IConnection
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{
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int LocalClientId { get; }
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ConnectionState ConnectionState { get; }
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void Send( byte[] packet );
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void Receive( Action<int, byte[]> packetFn );
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}
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class EchoConnection : IConnection
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{
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protected struct ReceivedPacket
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{
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public int FromClient;
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public byte[] Data;
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}
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protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
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public virtual int LocalClientId
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{
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get { return 1; }
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}
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public virtual ConnectionState ConnectionState
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{
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get { return ConnectionState.PreConnecting; }
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}
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public virtual void Send( byte[] packet )
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{
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if( packet.Length == 0 )
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throw new NotImplementedException();
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
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}
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public virtual void Receive( Action<int, byte[]> packetFn )
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{
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List<ReceivedPacket> packets;
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lock( this )
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{
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packets = receivedPackets;
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receivedPackets = new List<ReceivedPacket>();
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}
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foreach( var p in packets )
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packetFn( p.FromClient, p.Data );
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}
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}
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class NetworkConnection : EchoConnection, IDisposable
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{
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TcpClient socket;
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int clientId;
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ConnectionState connectionState = ConnectionState.Connecting;
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Thread t;
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public NetworkConnection( string host, int port )
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{
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t = new Thread( _ =>
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{
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try
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{
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socket = new TcpClient( host, port );
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socket.NoDelay = true;
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var reader = new BinaryReader( socket.GetStream() );
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var serverProtocol = reader.ReadInt32();
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if (ProtocolVersion.Version != serverProtocol)
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throw new InvalidOperationException(
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"Protocol version mismatch. Server={0} Client={1}"
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.F(serverProtocol, ProtocolVersion.Version));
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clientId = reader.ReadInt32();
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connectionState = ConnectionState.Connected;
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for( ; ; )
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{
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var len = reader.ReadInt32();
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var client = reader.ReadInt32();
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var buf = reader.ReadBytes( len );
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if( len == 0 )
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throw new NotImplementedException();
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
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}
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}
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catch( SocketException )
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{
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connectionState = ConnectionState.NotConnected;
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}
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catch ( IOException ) { socket.Close(); }
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catch (ThreadAbortException ) { socket.Close(); }
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}
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) { IsBackground = true };
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t.Start();
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}
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public override int LocalClientId { get { return clientId; } }
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public override ConnectionState ConnectionState { get { return connectionState; } }
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public override void Send( byte[] packet )
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{
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base.Send( packet );
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try
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{
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var ms = new MemoryStream();
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ms.Write(BitConverter.GetBytes((int)packet.Length));
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ms.Write(packet);
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ms.WriteTo(socket.GetStream());
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}
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catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
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}
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bool disposed = false;
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public void Dispose ()
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{
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if (disposed) return;
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disposed = true;
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GC.SuppressFinalize( this );
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t.Abort();
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if (socket != null)
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socket.Client.Close();
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using( new PerfSample( "Thread.Join" ))
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t.Join();
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}
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~NetworkConnection() { Dispose(); }
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}
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class ReplayConnection : IConnection
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{
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//uint nextFrame = 1;
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FileStream replayStream;
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public ReplayConnection( string replayFilename )
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{
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replayStream = File.OpenRead( replayFilename );
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}
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public int LocalClientId
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{
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get { return 0; }
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}
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public ConnectionState ConnectionState
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{
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get { return ConnectionState.Connected; }
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}
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public void Send( byte[] packet )
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{
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// do nothing; ignore locally generated orders
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}
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public void Receive( Action<int, byte[]> packetFn )
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{
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if( replayStream == null ) return;
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var reader = new BinaryReader( replayStream );
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while( replayStream.Position < replayStream.Length )
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{
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var client = reader.ReadInt32();
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var packetLen = reader.ReadInt32();
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var packet = reader.ReadBytes( packetLen );
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packetFn( client, packet );
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if( !Game.orderManager.GameStarted )
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return;
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}
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replayStream = null;
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}
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}
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}
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