Chris Forbes
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0f20133af0
|
fix crash in retry
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2010-08-03 20:40:27 +12:00 |
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Chris Forbes
|
41b76144da
|
force the socket closed so the client thread will die pretty fast. dirty hack, but teh read timeout is nuts otherwise.
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2010-07-26 17:49:08 +12:00 |
|
alzeih
|
2254e48f65
|
little bit better threading [pchote: picked/amended]
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2010-07-25 15:56:40 +12:00 |
|
alzeih
|
984e081f3b
|
threadsafe
|
2010-07-23 21:40:06 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Chris Forbes
|
f084f6d446
|
fix (one) crash on connection drop
|
2010-05-05 18:18:16 +12:00 |
|
Bob
|
9017aa9cd6
|
oops, NoDelay :S
|
2010-03-21 18:35:13 +12:00 |
|
Chris Forbes
|
b1d7f1fd69
|
added World.NeutralPlayer
|
2010-03-17 19:19:35 +13:00 |
|
Bob
|
962f1fa9b7
|
fix round-trip-time bug
|
2010-03-10 17:33:04 +13:00 |
|
Bob
|
79ce7c15d5
|
replays.
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2010-03-10 15:58:03 +13:00 |
|
Paul Chote
|
cddefb3919
|
Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits.
|
2010-03-09 19:04:05 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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