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0f512088d2dfa1502fc2e61fdbcf0408d2a68cb7
OpenRA/OpenRA.Game/Traits
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Paul Chote 1a1c6368fc Fix ScreenMap handling of flipped sprites.
2017-12-04 03:54:23 +02:00
..
Player
Split Actor.Bounds into RenderBounds and SelectableBounds
2017-11-21 01:00:09 +02:00
World
Fix ScreenMap handling of flipped sprites.
2017-12-04 03:54:23 +02:00
ActivityUtils.cs
Add built-in support for child and composite activities
2017-01-22 20:39:17 +01:00
DebugPauseState.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
LintAttributes.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Selectable.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Target.cs
Serialize order Target directly instead of TargetActor/TargetCell.
2017-10-26 18:48:41 +03:00
TraitsInterfaces.cs
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
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