Files
OpenRA/OpenRa.Game/Graphics/Viewport.cs
2009-10-06 22:03:24 +13:00

64 lines
1.6 KiB
C#

using System.Collections.Generic;
using System;
using System.Linq;
namespace OpenRa.Game.Graphics
{
class Viewport
{
readonly float2 size;
readonly float2 mapSize;
float2 scrollPosition;
readonly Renderer renderer;
public float2 Location { get { return scrollPosition; } }
public float2 Size { get { return size; } }
public int Width { get { return (int)size.X; } }
public int Height { get { return (int)size.Y; } }
public void Scroll(float2 delta)
{
scrollPosition = (scrollPosition + delta).Constrain(float2.Zero, mapSize);
}
public Viewport(float2 size, float2 mapSize, Renderer renderer)
{
this.size = size;
this.mapSize = 24 * mapSize - size + new float2(128, 0);
this.renderer = renderer;
}
List<Region> regions = new List<Region>();
public void AddRegion(Region r) { regions.Add(r); }
public void DrawRegions(Game game)
{
float2 r1 = new float2(2, -2) / Size;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition);
foreach (Region region in regions)
region.Draw(renderer);
renderer.EndFrame();
}
Region dragRegion = null;
public void DispatchMouseInput(MouseInput mi)
{
if (dragRegion != null) {
dragRegion.HandleMouseInput( mi );
if (mi.Event == MouseInputEvent.Up) dragRegion = null;
return;
}
dragRegion = regions.FirstOrDefault(r => r.Contains(mi.Location) && r.HandleMouseInput(mi));
if (mi.Event != MouseInputEvent.Down)
dragRegion = null;
}
}
}