Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/GrantExternalConditionPower.cs
2020-11-14 11:04:41 +00:00

174 lines
6.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class GrantExternalConditionPowerInfo : SupportPowerInfo
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
public readonly int Duration = 0;
[FieldLoader.Require]
[Desc("Size of the footprint of the affected area.")]
public readonly CVec Dimensions = CVec.Zero;
[FieldLoader.Require]
[Desc("Actual footprint. Cells marked as x will be affected.")]
public readonly string Footprint = string.Empty;
[Desc("Sound to instantly play at the targeted area.")]
public readonly string OnFireSound = null;
[Desc("Player stances which condition can be applied to.")]
public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
[SequenceReference]
[Desc("Sequence to play for granting actor when activated.",
"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
public readonly string Sequence = "active";
[Desc("Cursor to display when there are no units to apply the condition in range.")]
public readonly string BlockedCursor = "move-blocked";
public override object Create(ActorInitializer init) { return new GrantExternalConditionPower(init.Self, this); }
}
class GrantExternalConditionPower : SupportPower
{
readonly GrantExternalConditionPowerInfo info;
readonly char[] footprint;
public GrantExternalConditionPower(Actor self, GrantExternalConditionPowerInfo info)
: base(self, info)
{
this.info = info;
footprint = info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
self.World.OrderGenerator = new SelectConditionTarget(Self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
PlayLaunchSounds();
var wsb = self.TraitOrDefault<WithSpriteBody>();
if (wsb != null && wsb.DefaultAnimation.HasSequence(info.Sequence))
wsb.PlayCustomAnimation(self, info.Sequence);
Game.Sound.Play(SoundType.World, info.OnFireSound, order.Target.CenterPosition);
foreach (var a in UnitsInRange(self.World.Map.CellContaining(order.Target.CenterPosition)))
a.TraitsImplementing<ExternalCondition>()
.FirstOrDefault(t => t.Info.Condition == info.Condition && t.CanGrantCondition(a, self))
?.GrantCondition(a, self, info.Duration);
}
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
var tiles = CellsMatching(xy, footprint, info.Dimensions);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(Self.World.ActorMap.GetActorsAt(t));
return units.Distinct().Where(a =>
{
if (!info.ValidStances.HasStance(Self.Owner.RelationshipWith(a.Owner)))
return false;
return a.TraitsImplementing<ExternalCondition>()
.Any(t => t.Info.Condition == info.Condition && t.CanGrantCondition(a, Self));
});
}
class SelectConditionTarget : OrderGenerator
{
readonly GrantExternalConditionPower power;
readonly char[] footprint;
readonly CVec dimensions;
readonly Sprite tile;
readonly SupportPowerManager manager;
readonly string order;
public SelectConditionTarget(World world, string order, SupportPowerManager manager, GrantExternalConditionPower power)
{
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)
manager.Self.World.Selection.Clear();
this.manager = manager;
this.order = order;
this.power = power;
footprint = power.info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
dimensions = power.info.Dimensions;
tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0);
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == MouseButton.Left && power.UnitsInRange(cell).Any())
yield return new Order(order, manager.Self, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true };
}
protected override void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
foreach (var unit in power.UnitsInRange(xy))
{
var decorations = unit.TraitsImplementing<ISelectionDecorations>().FirstEnabledTraitOrDefault();
if (decorations != null)
foreach (var d in decorations.RenderSelectionAnnotations(unit, wr, Color.Red))
yield return d;
}
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in power.CellsMatching(xy, footprint, dimensions))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true, true);
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return power.UnitsInRange(cell).Any() ? power.info.Cursor : power.info.BlockedCursor;
}
}
}
}