Files
OpenRA/OpenRA.Mods.RA/SupportPowers/SpawnActorPower.cs
Matthias Mailänder 91a076728d generalize into SpawnActorPower
closes #5724
2014-07-07 15:27:54 +02:00

68 lines
1.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA
{
[Desc("Spawns an actor that stays for a limited amount of time.")]
public class SpawnActorPowerInfo : SupportPowerInfo
{
[Desc("Actor to spawn.")]
public readonly string Actor = null;
[Desc("Amount of time to keep the actor alive in ticks.")]
public readonly int LifeTime = 250;
public readonly string DeploySound = null;
public readonly string EffectSequence = null;
public readonly string EffectPalette = null;
public override object Create(ActorInitializer init) { return new SpawnActorPower(init.self, this); }
}
public class SpawnActorPower : SupportPower
{
public SpawnActorPower(Actor self, SpawnActorPowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as SpawnActorPowerInfo;
if (info.Actor != null)
{
self.World.AddFrameEndTask(w =>
{
var location = self.World.Map.CenterOfCell(order.TargetLocation);
Sound.Play(info.DeploySound, location);
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
w.Add(new SpriteEffect(location, w, info.EffectSequence, info.EffectPalette));
var actor = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
actor.QueueActivity(new Wait(info.LifeTime));
actor.QueueActivity(new RemoveSelf());
});
}
}
}
}