Files
OpenRA/mods/ra/weapons.yaml
2014-10-18 21:08:50 +02:00

1684 lines
30 KiB
YAML

Colt45:
ReloadDelay: 5
Range: 7c0
Report: GUN5.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
DeathType: 2
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ValidImpactTypes: Water
ZSU-23:
Burst: 2
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 3c340
High: true
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 12
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
Vulcan:
ReloadDelay: 30
Range: 6c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam_1: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff_1: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@2Eff_1Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Warhead@3Dam_2: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 2
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@4Eff_2: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 2
Warhead@4Eff_2Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 4
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@6Eff_3: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 4
Warhead@6Eff_3Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 6
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@8Eff_4: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 6
Warhead@8Eff_4Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 8
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@10Eff_5: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 8
Warhead@10Eff_5Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 10
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@12Eff_6: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Delay: 10
Warhead@12Eff_6Water: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Delay: 10
Maverick:
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: MISSILE7.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 512
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
FireballLauncher:
ReloadDelay: 65
Range: 5c0
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 204
Trail: fb2
Image: FB1
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
DeathType: 5
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
Flamer:
ReloadDelay: 50
Range: 5c0
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 170
Trail: fb4
Image: fb3
Angle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
DeathType: 5
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: firebl3.aud
ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 1c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 2
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
ChainGun.Yak:
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: GUN13.AUD
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 2
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Pistol:
ReloadDelay: 7
Range: 3c0
Report: GUN27.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
DeathType: 2
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ValidImpactTypes: Water
M1Carbine:
ReloadDelay: 20
Range: 5c0
Report: GUN11.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 2
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Dragon:
ReloadDelay: 50
Range: 5c0
Report: MISSILE6.AUD
ValidTargets: Ground, Water
Projectile: Missile
Speed: 213
Arm: 2
High: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 10
Wood: 75
Light: 35
Concrete: 20
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
HellfireAG:
ReloadDelay: 60
Range: 4c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 10
RangeLimit: 20
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
HellfireAA:
ReloadDelay: 60
Range: 4c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Air
Projectile: Missile
Speed: 384
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 10
RangeLimit: 20
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Grenade:
ReloadDelay: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
High: true
Angle: 62
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
DeathType: 3
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
25mm:
ReloadDelay: 13
Range: 4c0
Report: CANNON2.AUD
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 16
DeathType: 4
Versus:
None: 30
Wood: 40
Heavy: 40
Concrete: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ValidImpactTypes: Water
90mm:
ReloadDelay: 50
Range: 4c768
Report: CANNON1.AUD
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: small_explosion
ImpactSound: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
105mm:
ReloadDelay: 70
Range: 4c768
Report: CANNON1.AUD
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: small_explosion
ImpactSound: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
120mm:
ReloadDelay: 90
Range: 4c768
Report: CANNON1.AUD
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
InvalidTargets: Air, Infantry
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: small_explosion
ImpactSound: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
TurretGun:
ReloadDelay: 30
Range: 7c0
Report: TURRET1.AUD
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
Versus:
None: 20
Wood: 50
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: small_explosion
ImpactSound: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
MammothTusk:
ReloadDelay: 60
Range: 8c0
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Air, Infantry
Projectile: Missile
Speed: 341
Arm: 2
High: true
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 15
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
DeathType: 3
ValidTargets: Air, Infantry
Versus:
None: 100
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Warhead@5EffAir: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
ValidImpactTypes: Air, AirHit
155mm:
ReloadDelay: 85
Range: 14c0
MinRange: 3c0
Report: TANK5.AUD
Projectile: Bullet
Speed: 204
High: true
Angle: 62
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 220
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
M60mg:
ReloadDelay: 30
Range: 4c0
Report: PILLBOX1.AUD
Burst: 5
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 2
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Napalm:
ReloadDelay: 20
Range: 4c512
Projectile: Bullet
Image: BOMBLET
Speed: 85
High: yes
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
InvalidImpactTypes: Water
Warhead@4Eff: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
CrateNapalm:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom15.aud
CrateNuke:
Warhead@1Dam_impact: SpreadDamage
Spread: 256
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
ImpactSound: kaboom1.aud
Warhead@4Dam_areanuke: PerCellDamage
Size: 5
Damage: 250
DeathType: 5
Delay: 4
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
Warhead@5Dam_areanuke: SpreadDamage
Damage: 250
DeathType: 5
Delay: 4
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
Warhead@6Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
Warhead@7Smu_areanuke: LeaveSmudge
SmudgeType: Scorch
Size: 5,4
Delay: 4
Warhead@8Eff_areanuke: CreateEffect
ImpactSound: kaboom22.aud
Delay: 4
TeslaZap:
ReloadDelay: 3
Charges: true
Range: 8c512
Report: TESLA1.AUD
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 6
Versus:
None: 1000
Wood: 60
Nike:
ReloadDelay: 15
Range: 7c512
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
ContrailLength: 10
Image: MISSILE
ROT: 25
RangeLimit: 50
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 3
ValidTargets: Air
Versus:
None: 90
Wood: 0
Light: 90
Heavy: 50
Concrete: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
RedEye:
ReloadDelay: 50
Range: 7c512
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 298
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 3
ValidTargets: Air
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
8Inch:
ReloadDelay: 250
Range: 16c0
Burst: 2
Report: TURRET1.AUD
Projectile: Bullet
Speed: 204
High: true
Angle: 62
Inaccuracy: 2c938
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
SubMissile:
ReloadDelay: 300
Range: 16c0
Burst: 2
Report: MISSILE6.AUD
Projectile: Bullet
Speed: 102
High: true
Angle: 165
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 40
Light: 30
Heavy: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Stinger:
ReloadDelay: 60
Range: 9c0
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 0
ValidTargets: Air, Ground, Water
Projectile: Missile
Arm: 3
High: true
ContrailLength: 10
Image: DRAGON
ROT: 20
RangeLimit: 50
TurboBoost: true
Speed: 170
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
TorpTube:
ReloadDelay: 100
Range: 9c0
Report: TORPEDO1.AUD
ValidTargets: Water, Underwater, Bridge
Palette: shadow
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 85
Trail: bubbles
ROT: 1
RangeLimit: 160
BoundToTerrainType: Water
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 180
DeathType: 4
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 500
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water, WaterHit
Warhead@4EffWaterHit: CreateEffect
Explosion: artillery_explosion
ImpactSound: kaboom15.aud
ValidImpactTypes: WaterHit
Warhead@5EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
2Inch:
ReloadDelay: 60
Range: 5c512
Report: CANNON2.AUD
Projectile: Bullet
Speed: 426
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
DeathType: 4
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
DepthCharge:
ReloadDelay: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Angle: 62
High: true
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
DeathType: 4
ValidTargets: Underwater
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: large_splash
ImpactSound: h2obomb2.aud
Warhead@4EffHit: CreateEffect
Explosion: small_explosion
ImpactSound: kaboom15.aud
ValidImpactTypes: WaterHit
ParaBomb:
ReloadDelay: 10
Range: 3c0
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: PARABOMB
Velocity: 43
Acceleration: 0
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
DogJaw:
ValidTargets: Infantry
ReloadDelay: 10
Range: 3c0
Report: DOGG5P.AUD
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
DeathType: 1
ValidTargets: Infantry
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Heal:
ReloadDelay: 80
Range: 4c0
Report: HEAL2.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
DeathType: 1
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Repair:
ReloadDelay: 80
Range: 4c0
Report: FIXIT1.AUD
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -20
DeathType: 1
ValidTargets: Repair
Versus:
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
SilencedPPK:
ReloadDelay: 80
Range: 2c512
Report: silppk.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 150
DeathType: 2
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
SCUD:
ReloadDelay: 240
Range: 10c0
MinRange: 3c0
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 170
High: true
Shadow: false
Trail: smokey
TrailDelay: 5
Inaccuracy: 213
Image: V2
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 70
Heavy: 40
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Atomic:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosion: nuke
ImpactSound: kaboom1.aud
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
ImpactSound: kaboom22.aud
Delay: 5
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@11Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
Size: 3
Delay: 10
Warhead@12Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@14Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
Warhead@15Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20
Warhead@17Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch
Size: 5
Delay: 20
MiniNuke:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
ImpactSound: kaboom1.aud
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSound: kaboom22.aud
Delay: 5
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@9Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@11Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
Delay: 5
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Warhead@2Eff: CreateEffect
ImpactSound: squishy2.aud
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: mineblo1.aud
APMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DeathType: 3
Warhead@2Eff: CreateEffect
Explosion: napalm
ImpactSound: mine1.aud
Demolish:
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
PortaTesla:
ReloadDelay: 70
Range: 3c512
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 45
DeathType: 6
Versus:
None: 1000
TTankZap:
ReloadDelay: 120
Range: 7c0
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 6
Versus:
None: 1000
FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air, Ground, Water
Projectile: Bullet
Speed: 1c682
High: true
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
Warhead@3EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosion: small_splash
ValidImpactTypes: Water
Sniper:
Report: GUN5.AUD
ReloadDelay: 70
Range: 10c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
DeathType: 2
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
APTusk:
ReloadDelay: 60
Range: 6c0
Report: MISSILE6.AUD
ValidTargets: Ground, Water
Projectile: Missile
Speed: 298
Arm: 2
High: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
ROT: 10
RangeLimit: 22
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 25
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosion: med_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
Claw:
ReloadDelay: 30
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Mandible:
ReloadDelay: 10
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
MADTankThump:
InvalidTargets: MADTank
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
InvalidTargets: MADTank
Versus:
None: 0
MADTankDetonate:
InvalidTargets: MADTank
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 19
InvalidTargets: MADTank
Versus:
None: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: mineblo1.aud
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud