Matthias Mailänder
4b263a438f
use depth charge explosion sound
2014-10-18 21:08:50 +02:00
reaperrr
1b53b23663
Fixes mines and explosion crates not damaging crusher/collector
2014-09-28 23:10:29 +02:00
ScottNZ
4212d04f10
Double projectile speed of AA gun so it misses less often
2014-09-04 17:16:08 +12:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
reaperrr
a69f5857e6
Removes Missile-shadow-related bitrot.
2014-07-06 14:46:05 +02:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
6cdd89a2e6
Remove contrails from AA Gun and Sniper. Fixes #5417 .
2014-05-24 16:34:58 +12:00
Paul Chote
32373e84c8
Merge pull request #5346 from reaperrr/heli-watercrash
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Changed Combat WaterExplosion check to trigger below 0 as well
2014-05-20 11:51:15 +12:00
Matthias Mailänder
2c38f3ede9
remove TeslaInstantKills
2014-05-18 08:09:56 +02:00
reaperrr
52816dcc3b
Adds WaterExplosion and WaterImpactSound to UnitExplodeSmall.
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Fixes #4515 .
2014-05-18 00:29:34 +02:00
ScottNZ
b0610e39fb
Make ra 4tnk weapons work more similarly to how they did in the original
2014-04-29 17:32:42 +12:00
reaperrr
4245766b8d
Adds Explode weapons for ships and submarines
2014-04-12 01:48:43 +02:00
reaperrr
98fe3e6d65
Minor explosion weapon sound fixes
2014-04-12 01:47:51 +02:00
ScottNZ
f6dd2c2c68
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
ScottNZ
687f1f9bcd
Implement phase transport
2014-03-14 22:33:36 +13:00
ScottNZ
9287fd1a76
Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
2014-03-12 14:58:06 +13:00
ScottNZ
79d1a944bc
Fix weapon speeds of ants/zombies/dinos
2014-03-06 18:19:50 +13:00
Curtis Shmyr
2f5947fffc
Aircraft defence balance changes
2014-03-03 17:12:53 -07:00
ScottNZ
b0c1e40609
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
2014-03-02 02:41:53 +13:00
Matthias Mailänder
3a57c18154
added contrail effects to sniper shots
2014-01-11 18:13:09 +01:00
Matthias Mailänder
3de1516747
allow invalid terrain targets for Air/Water bound weapons
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made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
027a281ae3
define torpedoes in a more generic way
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fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad
replace misleading Underwater bool with what it really does
2014-01-04 09:39:43 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
ScottNZ
e1c14cc114
Rework ra nuke to deal more damage to vehicles. Fixes #4220
2013-12-10 23:11:45 +13:00
Matthias Mailänder
b875e9f0a2
remove bit-rotted Proxmity trait
2013-11-15 14:32:18 +01:00
Paul Chote
c9d26b6333
Merge pull request #4114 from ScottNZ/madtank
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Fix MAD Tank damage model
2013-11-10 00:52:45 -08:00
ScottNZ
1aebf27abd
Create a new damage model for the MAD Tank. Fixes #4105
2013-11-10 21:38:48 +13:00
Matthias Mailänder
f00e4254fc
Merge pull request #4005 from ScottNZ/madtank
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Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1
Merge pull request #4042 from pchote/dog-fix
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A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
da2e9682c5
Prevent dogs from attacking non-infantry. Fixes #4039 .
2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
ScottNZ
903e85bc38
Double hellfire ROT
2013-10-01 14:59:15 +13:00
ScottNZ
da14de15e0
Increase hellfire aa/ag burst delay
2013-10-01 14:58:43 +13:00
ScottNZ
e897212a3d
Increase projectile speed for grenadier
2013-10-01 01:07:52 +13:00
ScottNZ
0aaf636273
Increase light/heavy damage multipliers for v2rl
2013-09-30 23:01:28 +13:00
ScottNZ
37bd2f4e54
Increase longbow AG hellfire damage to 60
2013-09-30 23:01:21 +13:00
ScottNZ
782f17e218
Make hind do more damage, especially against infantry
2013-09-30 20:17:01 +13:00
ScottNZ
58dd8b9026
Decrease v2rl damage and increase rof
2013-09-30 19:57:47 +13:00
epicelite
37f279a6b0
Update weapons.yaml
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Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00
Paul Chote
0a2455a0bb
Merge pull request #3657 from Mailaender/sniper-versus
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Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
reaperrr
751836ad68
ImpactSound for Longbow's HellfireAA.
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In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00