Merge pull request #4042 from pchote/dog-fix
A simple fix for dogs vs barrels.
This commit is contained in:
@@ -19,7 +19,6 @@ namespace OpenRA.Mods.RA
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{
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public abstract class AttackBaseInfo : ITraitInfo
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{
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public readonly bool CanAttackGround = true;
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public readonly string Cursor = "attack";
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public abstract object Create(ActorInitializer init);
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@@ -220,8 +219,7 @@ namespace OpenRA.Mods.RA
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return false;
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if (modifiers.HasModifier(TargetModifiers.ForceAttack))
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if (self.Info.Traits.Get<AttackBaseInfo>().CanAttackGround)
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return true;
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return true;
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return false;
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}
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@@ -110,7 +110,7 @@
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground, Disguise
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TargetTypes: Ground, Infantry, Disguise
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RenderInfantry:
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AutoTarget:
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AttackMove:
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@@ -23,7 +23,6 @@ DOG:
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Armament:
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Weapon: DogJaw
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AttackLeap:
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CanAttackGround: no
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RenderInfantry:
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IdleAnimations: idle1,idle2
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IgnoresDisguise:
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@@ -920,6 +920,7 @@ ParaBomb:
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WaterImpactSound: splash9.aud
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DogJaw:
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ValidTargets: Infantry
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ROF: 10
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Range: 3
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Report: DOGG5P.AUD
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