Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
12b2f45d2b88e3e0f6e5791c936c991cb0e7daff
OpenRA/OpenRA.Mods.RA/Lint
History
Paul Chote 51abbad5ff Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
..
CheckActorReferences.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
CheckActors.cs
new check for undefined actors
2014-06-28 09:50:50 +02:00
CheckMapCordon.cs
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
CheckPlayers.cs
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
CheckSequences.cs
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
CheckSyncAnnotations.cs
also check map.yaml Sequences:
2014-03-03 15:52:56 +01:00
CheckTraitPrerequisites.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
LintBuildablePrerequisites.cs
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Powered by Gitea Version: 1.25.4 Page: 881ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API