Files
OpenRA/OpenRa.Game/GameRules/UnitInfo.cs
2010-01-10 17:28:05 +13:00

118 lines
3.8 KiB
C#
Executable File

using System;
namespace OpenRa.Game.GameRules
{
public enum ArmorType
{
none = 0,
wood = 1,
light = 2,
heavy = 3,
concrete = 4,
}
public class LegacyUnitInfo : ActorInfo
{
public readonly string Name;
public readonly string Description = "";
public readonly string[] Traits;
public readonly int Ammo = -1;
public readonly ArmorType Armor = ArmorType.none;
[Obsolete] public readonly bool DoubleOwned = false;
[Obsolete] public readonly bool Cloakable = false;
public readonly int Cost = 0;
public readonly bool Crewed = false;
public readonly bool Explodes = false;
public readonly int GuardRange = -1; // -1 = use weapon's range
public readonly string Image = null; // sprite-set to use when rendering
public readonly bool Invisible = false;
public readonly Race[] Owner = { Race.Allies, Race.Soviet };
public readonly int Points = 0;
public readonly string[] Prerequisite = { };
public readonly string Primary = null;
public readonly string Secondary = null;
public readonly int ROT = 255;
public readonly int Reload = 0;
public readonly bool SelfHealing = false;
[Obsolete] public readonly bool Sensors = false; // no idea what this does
public readonly int Sight = 1;
public readonly int Strength = 1;
public readonly int TechLevel = -1;
public readonly bool WaterBound = false;
public readonly string[] BuiltAt = { };
public readonly int[] PrimaryOffset = { 0, 0 };
public readonly int[] SecondaryOffset = null;
public readonly int[] RotorOffset = { 0, 0 };
public readonly int[] RotorOffset2 = null;
public readonly int Recoil = 0;
public readonly bool MuzzleFlash = false;
public readonly int SelectionPriority = 10;
public readonly int InitialFacing = 128;
public readonly bool Selectable = true;
public readonly int FireDelay = 0;
public readonly string LongDesc = null;
public readonly int OrePips = 0;
public readonly string Icon = null;
public readonly int[] SelectionSize = null;
public readonly int Passengers = 0;
public readonly int UnloadFacing = 0;
public readonly UnitMovementType[] PassengerTypes = null;
// weapon origins and firing angles within the turrets. 3 values per position.
public readonly int[] PrimaryLocalOffset = { };
public readonly int[] SecondaryLocalOffset = { };
public LegacyUnitInfo(string name) { Name = name; }
}
public class LegacyMobileInfo : LegacyUnitInfo
{
public readonly int Speed = 0;
public readonly bool NoMovingFire = false;
public readonly string Voice = "GenericVoice";
public LegacyMobileInfo(string name) : base(name) { }
}
public class InfantryInfo : LegacyMobileInfo
{
public readonly bool C4 = false;
public readonly bool FraidyCat = false;
public readonly bool Infiltrate = false;
public readonly bool IsCanine = false;
public readonly int SquadSize = 1;
public InfantryInfo(string name) : base(name) { }
}
public class VehicleInfo : LegacyMobileInfo
{
public readonly bool Tracked = false;
public VehicleInfo(string name) : base(name) { }
}
public class LegacyBuildingInfo : LegacyUnitInfo
{
public readonly int2 Dimensions = new int2(1, 1);
public readonly string Footprint = "x";
public readonly string[] Produces = { };
public readonly bool BaseNormal = true;
public readonly int Adjacent = 1;
public readonly bool Bib = false;
public readonly bool Capturable = false;
public readonly int Power = 0;
public readonly bool Powered = false;
public readonly bool Repairable = true;
public readonly int Storage = 0;
public readonly bool Unsellable = false;
public readonly int[] RallyPoint = { 1, 3 };
public readonly float[] SpawnOffset = null;
public LegacyBuildingInfo(string name) : base(name) { }
}
}