Files
OpenRA/mods/ts/weapons/otherweapons.yaml
reaperrr 416857c6ea Various misc TS weapon fixes
- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00

109 lines
2.2 KiB
YAML

FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: flamtnk1.aud
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelay: 5
Range: 2c0
Projectile: GravityBomb
Speed: 170
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 160
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effectalpha75
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Warhead@5Res: DestroyResource
Size: 1
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: fiend2.aud
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
LaunchAngle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 35
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
SlimeAttack:
ReloadDelay: 80
Range: 1c384
Report: vicer1.aud
Projectile: InstantHit
Warhead@1Dam: TargetDamage
Damage: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Veins:
ReloadDelay: 16
Warhead@Damage: TargetDamage
Damage: 5
DamageTypes: BulletDeath
Warhead@Effect: CreateEffect
Explosions: veins
ExplosionPalette: player