Files
OpenRA/OpenRA.Mods.Common/Activities/PickupUnit.cs
2020-07-28 18:22:51 +02:00

151 lines
4.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class PickupUnit : Activity
{
readonly Actor cargo;
readonly Carryall carryall;
readonly Carryable carryable;
readonly IFacing carryableFacing;
readonly BodyOrientation carryableBody;
readonly int delay;
// TODO: Expose this to yaml
readonly WDist targetLockRange = WDist.FromCells(4);
enum PickupState { Intercept, LockCarryable, Pickup }
PickupState state = PickupState.Intercept;
public PickupUnit(Actor self, Actor cargo, int delay)
{
this.cargo = cargo;
this.delay = delay;
carryable = cargo.Trait<Carryable>();
carryableFacing = cargo.Trait<IFacing>();
carryableBody = cargo.Trait<BodyOrientation>();
carryall = self.Trait<Carryall>();
ChildHasPriority = false;
}
protected override void OnFirstRun(Actor self)
{
// The cargo might have become invalid while we were moving towards it.
if (cargo.IsDead || carryable.IsTraitDisabled || !cargo.AppearsFriendlyTo(self))
return;
if (carryall.ReserveCarryable(self, cargo))
{
// Fly to the target and wait for it to be locked for pickup
// These activities will be cancelled and replaced by Land once the target has been locked
QueueChild(new Fly(self, Target.FromActor(cargo)));
QueueChild(new FlyIdle(self, idleTurn: false));
}
}
public override bool Tick(Actor self)
{
if (cargo != carryall.Carryable)
return true;
if (IsCanceling)
{
if (carryall.State == Carryall.CarryallState.Reserved)
carryall.UnreserveCarryable(self);
return true;
}
if (cargo.IsDead || carryable.IsTraitDisabled || !cargo.AppearsFriendlyTo(self))
{
carryall.UnreserveCarryable(self);
return true;
}
// Wait until we are near the target before we try to lock it
var distSq = (cargo.CenterPosition - self.CenterPosition).HorizontalLengthSquared;
if (state == PickupState.Intercept && distSq <= targetLockRange.LengthSquared)
state = PickupState.LockCarryable;
if (state == PickupState.LockCarryable)
{
var lockResponse = carryable.LockForPickup(cargo, self);
if (lockResponse == LockResponse.Failed)
Cancel(self);
else if (lockResponse == LockResponse.Success)
{
// Pickup position and facing are now known - swap the fly/wait activity with Land
ChildActivity.Cancel(self);
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
QueueChild(new Land(self, Target.FromActor(cargo), -carryableBody.LocalToWorld(localOffset), carryableFacing.Facing));
// Pause briefly before attachment for visual effect
if (delay > 0)
QueueChild(new Wait(delay, false));
// Remove our carryable from world
QueueChild(new AttachUnit(self, cargo));
QueueChild(new TakeOff(self));
state = PickupState.Pickup;
}
}
// Return once we are in the pickup state and the pickup activities have completed
return TickChild(self) && state == PickupState.Pickup;
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(Target.FromActor(cargo), Color.Yellow);
}
class AttachUnit : Activity
{
readonly Actor cargo;
readonly Carryable carryable;
readonly Carryall carryall;
public AttachUnit(Actor self, Actor cargo)
{
this.cargo = cargo;
carryable = cargo.Trait<Carryable>();
carryall = self.Trait<Carryall>();
}
protected override void OnFirstRun(Actor self)
{
// The cargo might have become invalid while we were moving towards it.
if (cargo == null || cargo.IsDead || carryable.IsTraitDisabled || !cargo.AppearsFriendlyTo(self))
return;
self.World.AddFrameEndTask(w =>
{
cargo.World.Remove(cargo);
carryable.Attached(cargo);
carryall.AttachCarryable(self, cargo);
});
}
}
}
}