Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20180923/RemoveRepairBuildingsFromAircraft.cs
reaperrr 139d5efba8 Remove RepairBuildings from Aircraft
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveRepairBuildingsFromAircraft : UpdateRule
{
public override string Name { get { return "Removed RepairBuildings from Aircraft"; } }
public override string Description
{
get
{
return "Removed RepairBuildings from Aircraft in favor of using Repairable instead.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
// Aircraft isn't conditional or otherwise supports multiple traits, so LastChildMatching is fine.
var aircraftNode = actorNode.LastChildMatching("Aircraft");
if (aircraftNode != null)
{
var repairBuildings = aircraftNode.LastChildMatching("RepairBuildings");
if (repairBuildings != null)
{
var repariableNode = new MiniYamlNode("Repairable", "");
repairBuildings.MoveAndRenameNode(aircraftNode, repariableNode, "RepairBuildings");
var voice = aircraftNode.LastChildMatching("Voice");
if (voice != null)
repariableNode.AddNode(voice);
actorNode.AddNode(repariableNode);
}
}
yield break;
}
}
}