Files
OpenRA/OpenRA.Mods.Common/Activities/Air/Land.cs
2019-04-22 02:56:57 +02:00

93 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class Land : Activity
{
readonly Target target;
readonly Aircraft aircraft;
readonly bool requireSpace;
readonly Actor ignoreActor;
bool landingInitiated;
bool soundPlayed;
public Land(Actor self, Target t, bool requireSpace, Actor ignoreActor = null)
{
target = t;
aircraft = self.Trait<Aircraft>();
this.requireSpace = requireSpace;
this.ignoreActor = ignoreActor;
}
public override Activity Tick(Actor self)
{
if (ChildActivity != null)
{
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
if (ChildActivity != null)
return this;
}
if (!target.IsValidFor(self))
return NextActivity;
if (IsCanceling)
{
aircraft.RemoveInfluence();
return NextActivity;
}
if (requireSpace && !landingInitiated)
{
var landingCell = self.World.Map.CellContaining(target.CenterPosition);
if (!aircraft.CanLand(landingCell, ignoreActor))
{
// Maintain holding pattern.
QueueChild(self, new FlyCircle(self, 25), true);
self.NotifyBlocker(landingCell);
return this;
}
aircraft.AddInfluence(landingCell);
aircraft.EnteringCell(self);
landingInitiated = true;
}
if (!soundPlayed && aircraft.Info.LandingSounds.Length > 0 && !self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.LandingSounds, self.World, aircraft.CenterPosition);
soundPlayed = true;
}
var d = target.CenterPosition - self.CenterPosition;
// The next move would overshoot, so just set the final position
var move = aircraft.FlyStep(aircraft.Facing);
if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
aircraft.SetPosition(self, target.CenterPosition);
return NextActivity;
}
var landingAlt = self.World.Map.DistanceAboveTerrain(target.CenterPosition);
Fly.FlyToward(self, aircraft, d.Yaw.Facing, landingAlt);
return this;
}
}
}