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OpenRA/mods/ts/languages/rules/en.ftl
2023-08-19 20:46:04 +03:00

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## Player
options-tech-level =
.low = Low
.medium = Medium
.no-powers = No Powers
.unrestricted = Unrestricted
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allow undeploying Construction Yard
notification-insufficient-funds = Insufficient funds.
notification-new-construction-options = New construction options.
notification-cannot-deploy-here = Cannot deploy here.
notification-low-power = Low power.
notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-harvester-under-attack = Harvester under attack.
notification-silos-needed = Silos needed.
## World
options-starting-units =
.mcv-only = MCV Only
.light = Light
.medium = Medium
.heavy = Heavy
dropdown-map-creeps =
.label = Creep Actors
.description = Hostile forces spawn on the battlefield
options-difficulty =
.normal = Normal
## Structures
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-cluster-missile-ready = Cluster missile ready.
notifciation-missile-launch-detected = Missile launch detected.
notification-emp-cannon-ready = EMP cannon ready.
## Defaults
notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-primary-building-selected = Primary building selected.
## Infantry
notification-building-infiltrated = Building infiltrated.
notification-building-captured = Building captured.
notification-bridge-repaired = Bridge repaired.