Files
OpenRA/OpenRa.Game/Graphics/Animation.cs
2010-01-16 15:58:35 +13:00

117 lines
2.4 KiB
C#

using System;
namespace OpenRa.Game.Graphics
{
class Animation
{
string name;
public Sequence CurrentSequence { get; private set; }
int frame = 0;
bool backwards = false;
bool tickAlways;
public string Name { get { return name; } }
public Animation( string name )
{
this.name = name.ToLowerInvariant();
tickFunc = () => { };
}
public Sprite Image
{
get
{
return backwards
? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1)
: CurrentSequence.GetSprite(frame);
}
}
public void Play( string sequenceName )
{
PlayThen(sequenceName, () => { });
}
public void PlayRepeating( string sequenceName )
{
PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
}
public void ReplaceAnim(string sequenceName)
{
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame %= CurrentSequence.Length;
}
public void PlayThen( string sequenceName, Action after )
{
backwards = false;
tickAlways = false;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
frame = 0;
tickFunc = () =>
{
++frame;
if( frame >= CurrentSequence.Length )
{
frame = CurrentSequence.Length - 1;
tickFunc = () => { };
after();
}
};
}
public void PlayBackwardsThen(string sequenceName, Action after)
{
PlayThen(sequenceName, after);
backwards = true;
}
public void PlayFetchIndex( string sequenceName, Func<int> func )
{
backwards = false;
tickAlways = true;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
frame = func();
tickFunc = () => frame = func();
}
int timeUntilNextFrame;
Action tickFunc;
public void Tick()
{
Tick( 40 ); // tick one frame
}
public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
public void Tick( int t )
{
if( tickAlways )
tickFunc();
else
{
timeUntilNextFrame -= t;
while( timeUntilNextFrame <= 0 )
{
tickFunc();
timeUntilNextFrame += 40; // 25 fps == 40 ms
}
}
}
public void ChangeImage(string newImage)
{
newImage = newImage.ToLowerInvariant();
if (name != newImage)
{
name = newImage.ToLowerInvariant();
ReplaceAnim(CurrentSequence.Name);
}
}
}
}