Files
OpenRA/OpenRA.Mods.RA/ParaDrop.cs
2010-03-07 22:52:03 +13:00

82 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class ParaDropInfo : ITraitInfo
{
public readonly int LZRange = 4;
public object Create(Actor self) { return new ParaDrop(); }
}
class ParaDrop : ITick
{
readonly List<int2> droppedAt = new List<int2>();
int2 lz;
public void SetLZ( int2 lz )
{
this.lz = lz;
droppedAt.Clear();
}
public void Tick(Actor self)
{
var r = self.Info.Traits.Get<ParaDropInfo>().LZRange;
if ((self.Location - lz).LengthSquared <= r * r && !droppedAt.Contains(self.Location))
{
// todo: check is this is a good drop cell.
// unload a dude here
droppedAt.Add(self.Location);
var cargo = self.traits.Get<Cargo>();
if (cargo.IsEmpty(self))
FinishedDropping(self);
else
{
var a = cargo.Unload(self);
var rs = a.traits.Get<RenderSimple>();
self.World.AddFrameEndTask(w => w.Add(
new Parachute(self.Owner, rs.anim.Name,
self.CenterLocation,
self.traits.Get<Unit>().Altitude, a)));
Sound.Play("chute1.aud");
}
}
}
void FinishedDropping(Actor self)
{
self.CancelActivity();
self.QueueActivity(new FlyOffMap(20));
self.QueueActivity(new RemoveSelf());
}
}
}