Files
OpenRA/mods/ra/maps/fort-lonestar/weapons.yaml
2022-12-21 21:56:24 -06:00

184 lines
3.3 KiB
YAML

120mm:
ReloadDelay: 150
Range: 10c0
Burst: 6
Projectile: Bullet
Speed: 204
Blockable: false
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead@1Dam: SpreadDamage
Spread: 256
Versus:
None: 56
Wood: 56
Light: 56
Heavy: 86
Concrete: 75
Damage: 20000
Warhead@3Eff: CreateEffect
Explosions: self_destruct
MammothTusk:
ReloadDelay: 300
Range: 10c0
ValidTargets: Ground, GroundActor, AirborneActor
Projectile: Missile
Blockable: false
Speed: 128
TrailImage: smokey
ContrailLength: 150
Inaccuracy: 0c853
HorizontalRateOfTurn: 40
RangeLimit: 12c0
Warhead@1Dam: SpreadDamage
Spread: 640
ValidTargets: GroundActor, AirborneActor
Versus:
None: 125
Wood: 110
Light: 110
Heavy: 100
Concrete: 200
Damage: 25000
Warhead@3Eff: CreateEffect
Explosions: nuke
TankNapalm:
ReloadDelay: 40
Range: 8c0
Report: aacanon3.aud
ValidTargets: Ground, GroundActor
Burst: 6
BurstDelays: 1
Projectile: Bullet
Speed: 426
Image: 120MM
Inaccuracy: 2c512
TrailImage: smokey
ContrailLength: 2
Blockable: false
Warhead: SpreadDamage
Spread: 341
ValidTargets: GroundActor
Versus:
None: 65
Wood: 125
Light: 75
Heavy: 75
Concrete: 75
Damage: 2000
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: firebl3.aud
ParaBomb:
ReloadDelay: 5
Range: 5c0
Projectile: GravityBomb
Image: BOMBLET
OpenSequence: idle
Warhead@1Dam: SpreadDamage
Spread: 426
Versus:
None: 125
Wood: 100
Light: 60
Concrete: 25
Damage: 20000
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
155mm:
ReloadDelay: 10
Range: 7c0
Burst: 20
-Report:
Projectile: Bullet
Speed: 170
TrailImage: fb4
Image: fb3
Blockable: false
LaunchAngle: 30
Inaccuracy: 1c682
ContrailLength: 2
Warhead@1Dam: SpreadDamage
Versus:
None: 80
Wood: 100
Heavy: 75
Concrete: 35
Damage: 2000
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: firebl3.aud
FLAK-23:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
ValidTargets: AirborneActor, Ground, GroundActor
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead: SpreadDamage
Spread: 213
ValidTargets: AirborneActor, GroundActor
Versus:
None: 32
Wood: 28
Light: 28
Heavy: 40
Concrete: 28
Damage: 2500
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: med_explosion
SCUD:
Range: 7c0
ReloadDelay: 280
Projectile: Bullet
TrailImage: smokey
Blockable: false
Inaccuracy: 0c426
LaunchAngle: 216
Warhead@1Dam: SpreadDamage
Spread: 853
Falloff: 100, 37, 14, 5, 0
Versus:
None: 100
Wood: 90
Light: 80
Heavy: 70
Damage: 50000
AffectsParent: true
Warhead@3Eff: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
SilencedPPK:
Range: 25c0
ValidTargets: Infantry, Vehicle, Husk
InvalidTargets: Water, Structure, Wall
Warhead@1Dam: SpreadDamage
ValidTargets: Infantry, Vehicle, Husk
Versus:
Heavy: 50
Sniper:
Inherits: ^SnipeWeapon
ReloadDelay: 70
Range: 10c0
Warhead@1Dam: SpreadDamage
Damage: 14000