Files
OpenRA/mods/ra/weapons.yaml
reaperrr f55ed62ebf ImpactSound overhaul.
Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00

1327 lines
19 KiB
YAML

Colt45:
ROF: 5
Range: 7
Report: GUN5.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 1
Versus:
Wood: 0%
Light: 5%
Heavy: 5%
Concrete: 0%
Explosion: piff
WaterExplosion: water_piff
InfDeath: 2
Damage: 50
ZSU-23:
ROF: 10
Range: 10
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion_air
Damage: 25
Vulcan:
ROF: 30
Range: 6
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
Warhead@1:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 10
Delay: 10
Maverick:
ROF: 30
Range: 9
MinRange: 3
Report: MISSILE7.AUD
Burst: 2
BurstDelay: 7
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 12
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 70
FireballLauncher:
ROF: 65
Range: 5
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 12
Trail: fb2
Image: FB1
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 150
Flamer:
ROF: 50
Range: 5
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 10
Trail: fb4
Image: fb3
Angle: .1
Inaccuracy: 20
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 8
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 20
ChainGun.Yak:
ROF: 3
Range: 5
MinRange: 3
Report: GUN13.AUD
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 40
Pistol:
ROF: 7
Range: 3
Report: GUN27.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piff
WaterExplosion: water_piff
InfDeath: 2
Damage: 1
M1Carbine:
ROF: 20
Range: 5
Report: GUN11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: MISSILE6.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 1
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
HellfireAA:
ROF: 60
Range: 4
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 1
ValidTargets: Air
Projectile: Missile
Speed: 45
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion_air
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
Grenade:
ROF: 60
Range: 4
Report: grenade1.aud
Projectile: Bullet
Speed: 5
High: true
Angle: .1
Inaccuracy: 13
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
25mm:
ROF: 13
Range: 4
Report: CANNON2.AUD
Projectile: Bullet
Speed: 50
Image: 50CAL
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 16
90mm:
ROF: 50
Range: 4.75
Report: CANNON1.AUD
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 40
105mm:
ROF: 70
Range: 4.75
Report: CANNON1.AUD
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 40
120mm:
ROF: 90
Range: 4.75
Report: CANNON1.AUD
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 60
TurretGun:
ROF: 30
Range: 7
Report: TURRET1.AUD
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 50%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 60
MammothTusk:
ROF: 60
Range: 8
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 40
Arm: 2
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 15
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion_air
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 3
SmudgeType: Crater
Damage: 45
155mm:
ROF: 85
Range: 14
MinRange: 3
Report: TANK5.AUD
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 40
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: artillery_explosion
WaterExplosion: med_splash
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
InfDeath: 3
SmudgeType: Crater
Damage: 220
M60mg:
ROF: 30
Range: 4
Report: PILLBOX1.AUD
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 15
Napalm:
ROF: 20
Range: 4.5
Projectile: Bullet
Image: BOMBLET
Speed: 5
High: yes
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 600
CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: kaboom15.aud
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22.aud
TeslaZap:
ROF: 3
Charges: true
Range: 8.5
Report: TESLA1.AUD
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
Versus:
Wood: 60%
Nike:
ROF: 15
Range: 7.5
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Image: MISSILE
ROT: 25
RangeLimit: 50
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InfDeath: 3
SmudgeType: Crater
Damage: 100
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 35
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
InfDeath: 3
SmudgeType: Crater
Damage: 40
8Inch:
ROF: 250
Range: 16
Burst: 2
Report: TURRET1.AUD
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 70
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 5
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: artillery_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
SubMissile:
ROF: 300
Range: 16
Burst: 2
Report: MISSILE6.AUD
Projectile: Bullet
Speed: 6
High: true
Angle: .4
Inaccuracy: 70
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 40%
Light: 30%
Heavy: 30%
Explosion: artillery_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
Stinger:
ROF: 60
Range: 9
Report: MISSILE6.AUD
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
ContrailLength: 10
Image: DRAGON
ROT: 20
RangeLimit: 50
TurboBoost: true
Speed: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 30
TorpTube:
ROF: 100
Range: 9
Report: TORPEDO1.AUD
ValidTargets: Water, Underwater
Underwater: yes
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 10
Trail: bubbles
ROT: 1
RangeLimit: 160
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 180
2Inch:
ROF: 60
Range: 5.5
Report: CANNON2.AUD
Projectile: Bullet
Speed: 25
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 25
DepthCharge:
ROF: 60
Range: 5
ValidTargets: Underwater
Projectile: Bullet
Speed: 5
Image: BOMB
Angle: .1
High: true
Inaccuracy: 3
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 80
ParaBomb:
ROF: 10
Range: 4.5
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: PARABOMB
Velocity: 43
Acceleration: 0
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15.aud
WaterImpactSound: splash9.aud
DogJaw:
ROF: 10
Range: 3
Report: DOGG5P.AUD
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: 100
Heal:
ROF: 80
Range: 4
Report: HEAL2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Repair:
ROF: 80
Range: 4
Report: FIXIT1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -20
SilencedPPK:
ROF: 80
Range: 2.5
Report: silppk.aud
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: piffs
WaterExplosion: water_piffs
InfDeath: 2
Damage: 150
SCUD:
ROF: 280
Range: 10
MinRange: 3
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 10
High: true
Shadow: false
Trail: smokey
TrailDelay: 5
Inaccuracy: 5
Image: V2
Angle: .1
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3.aud
WaterImpactSound: splash9.aud
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22.aud
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15
InfDeath: 5
Warhead@areanuke4:
DamageModel: PerCell
Damage: 180
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 20
InfDeath: 5
MiniNuke:
Warhead@impact:
Damage: 800
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1.aud
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
SmudgeType: Scorch
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15
InfDeath: 5
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: kaboom22.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15.aud
BarrelExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3.aud
SmudgeType: Scorch
Delay: 5
Size: 2,1
Crush:
Warhead:
ImpactSound: squishy2.aud
Damage: 100
ATMine:
Warhead:
Damage: 500
Versus:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1.aud
Explosion: large_explosion
APMine:
Warhead:
Damage: 500
Versus:
Wood: 0%
Light: 10%
Heavy: 10%
Concrete: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
Demolish:
Warhead:
ImpactSound: kaboom25.aud
Explosion: building
PortaTesla:
ROF: 70
Range: 3.5
Report: TESLA1.AUD
# Report: SHKTROP1.AUD
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1.AUD
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
FLAK-23:
ROF: 10
Range: 8
Report: AACANON3.AUD
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
Explosion: small_explosion_air
Damage: 20
Sniper:
Report: GUN5.AUD
ROF: 70
Range: 10
Projectile: Bullet
Speed: 100
Warhead:
Damage: 140
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
Concrete: 5%
InfDeath: 2
ChronoTusk:
ROF: 60
Range: 6
Report: MISSILE6.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 35
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 10
RangeLimit: 22
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom25.aud
WaterImpactSound: splash9.aud
InfDeath: 4
SmudgeType: Crater
Damage: 30
Claw:
ROF: 30
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 33
Mandible:
ROF: 10
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 60