Files
OpenRA/mods/cnc/maps/nod07a/rules.yaml
2017-06-11 17:14:21 -05:00

143 lines
2.0 KiB
YAML

World:
LuaScript:
Scripts: nod07a.lua, nod07a-AI.lua
MusicPlaylist:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.
BriefingVideo: nod7a.vqa
StartVideo: tankgo.vqa
LossVideo: visor.vqa
Player:
PlayerResources:
DefaultCash: 1000
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
^CivBuilding:
Targetable:
TargetTypes: Ground, C4, Structure, NoAutoTarget
CYCL:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E5:
Buildable:
Prerequisites: ~disabled
E6:
-RepairsBridges:
HARV:
Harvester:
SearchFromOrderRadius: 45
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~weap
FTNK:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
GTWR:
Buildable:
Queue: Defence.GDI
Armament:
Weapon: HighV.in
HQ:
AirstrikePower:
Prerequisites: gdi
SquadSize: 1
TRAN.IN:
Inherits: TRAN
RejectsOrders:
-Selectable:
RenderSprites:
Image: TRAN
Buildable:
Prerequisites: ~disabled