Update cnc AutoTarget definitions.
This commit is contained in:
@@ -93,6 +93,7 @@ RMBO.easy:
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RMBO.hard:
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Inherits: RMBO
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AttackMove:
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RenderSprites:
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Image: RMBO
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@@ -19,7 +19,8 @@ Player:
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Modifier: 0
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^CivBuilding:
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AutoTargetIgnore:
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Targetable:
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TargetTypes: Ground, C4, Structure, NoAutoTarget
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CYCL:
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Buildable:
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@@ -153,3 +153,4 @@ ORCA.IN:
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RenderSprites:
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Image: ORCA
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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@@ -193,6 +193,7 @@ RMBO.easy:
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RMBO.hard:
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Inherits: RMBO
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AttackMove:
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RenderSprites:
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Image: RMBO
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@@ -54,6 +54,7 @@ TRAN:
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HELI:
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Inherits: ^Helicopter
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 1200
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Tooltip:
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@@ -103,7 +104,6 @@ HELI:
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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Actor: HELI.Husk
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AutoTarget:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -113,6 +113,7 @@ HELI:
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ORCA:
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Inherits: ^Helicopter
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 1200
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Tooltip:
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@@ -150,7 +151,6 @@ ORCA:
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SelfReloadDelay: 100
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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AutoTarget:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -119,6 +119,24 @@
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RequiresCondition: rank-elite
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ZOffset: 256
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^AutoTargetGround:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Air
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AcceptsCloakCrate:
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Cloak:
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InitialDelay: 15
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@@ -344,8 +362,6 @@
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Tooltip:
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GenericName: Soldier
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Guard:
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AutoTarget:
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ScanRadius: 4
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TakeCover:
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SpeedModifier: 60
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DamageModifiers:
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@@ -391,6 +407,7 @@
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^DINO:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGround
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Huntable:
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Health:
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HP: 1000
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@@ -449,6 +466,7 @@
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGround
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Huntable:
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Health:
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HP: 300
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@@ -710,7 +728,6 @@
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Palette: staticterrain
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WithWallSpriteBody:
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GivesExperience:
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AutoTargetIgnore:
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Sellable:
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SellSounds: cashturn.aud
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Guardable:
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@@ -758,7 +775,6 @@
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Image: burn-l
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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AutoTargetIgnore:
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HiddenUnderShroud:
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ScriptTriggers:
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HitShape:
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@@ -820,7 +836,6 @@
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Type: Light
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HiddenUnderFog:
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Type: CenterPosition
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AutoTargetIgnore:
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WithFacingSpriteBody:
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HitShape:
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@@ -901,7 +916,6 @@
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^Defense:
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Inherits: ^BaseBuilding
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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@@ -1,6 +1,7 @@
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E1:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 100
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Tooltip:
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@@ -13,6 +14,8 @@ E1:
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Speed: 56
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Health:
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HP: 50
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: M16
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AttackFrontal:
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@@ -23,6 +26,7 @@ E1:
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E2:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 160
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Tooltip:
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@@ -36,6 +40,8 @@ E2:
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Speed: 71
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Health:
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HP: 50
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,427
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@@ -53,6 +59,7 @@ E2:
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E3:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 300
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Tooltip:
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@@ -80,6 +87,7 @@ E3:
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E4:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 200
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Tooltip:
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@@ -93,6 +101,8 @@ E4:
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Speed: 56
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Health:
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HP: 90
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: Flamethrower
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LocalOffset: 341,0,256
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@@ -108,6 +118,7 @@ E4:
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E5:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 300
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Tooltip:
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@@ -126,6 +137,8 @@ E5:
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PathingCost: 90
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Health:
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HP: 90
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: Chemspray
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LocalOffset: 341,0,256
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@@ -160,11 +173,11 @@ E6:
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Captures:
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CaptureTypes: building, husk
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PlayerExperience: 50
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-AutoTarget:
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RMBO:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 2000
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Tooltip:
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@@ -1,6 +1,7 @@
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BOAT:
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Inherits: ^Ship
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 300
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Tooltip:
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@@ -655,6 +655,7 @@ TMPL:
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GUN:
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Inherits: ^Defense
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 600
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Tooltip:
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@@ -697,6 +698,7 @@ GUN:
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SAM:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetAir
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Valued:
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Cost: 650
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Tooltip:
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@@ -739,6 +741,7 @@ SAM:
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OBLI:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1500
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Tooltip:
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@@ -782,6 +785,7 @@ OBLI:
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GTWR:
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Inherits: ^Defense
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 600
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Tooltip:
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@@ -818,6 +822,7 @@ GTWR:
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ATWR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 1000
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Tooltip:
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@@ -82,6 +82,7 @@ APC:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 550
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Tooltip:
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@@ -119,7 +120,6 @@ APC:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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@@ -132,6 +132,7 @@ ARTY:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 600
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Tooltip:
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@@ -169,6 +170,7 @@ FTNK:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 600
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Tooltip:
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@@ -192,7 +194,6 @@ FTNK:
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LocalOffset: 512,128,42, 512,-128,42
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MuzzleSequence: muzzle
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AttackFrontal:
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AutoTarget:
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WithMuzzleOverlay:
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Explodes:
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Weapon: FlametankExplode
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@@ -204,6 +205,7 @@ BGGY:
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Inherits: ^Vehicle
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Inherits@@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 300
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Tooltip:
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@@ -232,7 +234,6 @@ BGGY:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: BGGY.Husk
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@@ -240,6 +241,7 @@ BIKE:
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Inherits: ^Vehicle
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 500
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Tooltip:
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@@ -270,7 +272,6 @@ BIKE:
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalYaw: 100, -100
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AttackFrontal:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: BIKE.Husk
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@@ -278,6 +279,7 @@ JEEP:
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Inherits: ^Vehicle
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 400
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Tooltip:
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@@ -306,7 +308,6 @@ JEEP:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: JEEP.Husk
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@@ -314,6 +315,7 @@ LTNK:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 650
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Tooltip:
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@@ -345,7 +347,6 @@ LTNK:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: LTNK.Husk
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@@ -353,6 +354,7 @@ MTNK:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 800
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Tooltip:
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@@ -381,7 +383,6 @@ MTNK:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: MTNK.Husk
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SelectionDecorations:
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@@ -391,6 +392,7 @@ HTNK:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 1500
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Tooltip:
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@@ -428,7 +430,6 @@ HTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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AutoTarget:
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SelfHealing:
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Delay: 10
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HealIfBelow: 50
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@@ -442,6 +443,7 @@ MSAM:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAir
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Valued:
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Cost: 1000
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Tooltip:
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@@ -472,7 +474,6 @@ MSAM:
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AttackFrontal:
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WithSpriteTurret:
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AimSequence: aim
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AutoTarget:
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SpawnActorOnDeath:
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Actor: MSAM.Husk
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@@ -480,6 +481,7 @@ MLRS:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 600
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Tooltip:
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@@ -523,6 +525,7 @@ MLRS:
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STNK:
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Inherits: ^Vehicle
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 900
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Tooltip:
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Reference in New Issue
Block a user