Files
OpenRA/mods/ra/maps/training-camp/rules.yaml
roundowl 508038e3f3 Merges minelayers into single unit placing AT mines
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00

309 lines
3.5 KiB
YAML

World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: unrestricted
Player:
ClassicProductionQueue@Infantry:
BuildDurationModifier: 250
ClassicProductionQueue@Vehicle:
BuildDurationModifier: 250
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 100
OILB:
Health:
HP: 6000
BARR:
Buildable:
Prerequisites: ~disabled
Health:
HP: 5000
Production:
Produces: Building, Infantry, Soldier, Dog
BaseProvider:
Range: 16c0
Power:
Amount: 0
WEAP:
Buildable:
Prerequisites: ~disabled
Health:
HP: 10000
Valued:
Cost: 2000
Power:
Amount: 0
FTUR:
Power:
Amount: 0
SPEN:
Buildable:
Prerequisites: ~disabled
DOME:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
FIX:
Buildable:
Prerequisites: ~disabled
POWR:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: afld
Valued:
Cost: 2000
YAK:
Buildable:
Prerequisites: afld
Valued:
Cost: 150
TRAN:
Buildable:
Prerequisites: hpad
Valued:
Cost: 150
HIND:
Buildable:
Prerequisites: hpad
Valued:
Cost: 200
HELI:
Buildable:
Prerequisites: hpad
Valued:
Cost: 200
HPAD:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
Power:
Amount: 0
FENC:
Buildable:
Queue: Building
Prerequisites: barr
Valued:
Cost: 10
AFLD:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
Power:
Amount: 0
DOG:
Buildable:
Prerequisites: barr
Valued:
Cost: 20
E1:
Buildable:
Prerequisites: barr
Valued:
Cost: 20
E2:
Buildable:
Prerequisites: barr
Valued:
Cost: 32
E3:
Buildable:
Prerequisites: barr
Valued:
Cost: 60
E4:
Buildable:
Prerequisites: barr
Valued:
Cost: 60
E6:
Buildable:
Prerequisites: barr
Valued:
Cost: 100
SPY:
Buildable:
Prerequisites: barr
Valued:
Cost: 100
E7:
Buildable:
Prerequisites: barr
Valued:
Cost: 400
MEDI:
Buildable:
Prerequisites: barr
Valued:
Cost: 60
SHOK:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
SNIPER:
Buildable:
Prerequisites: barr
Valued:
Cost: 200
HIJACKER:
Buildable:
Prerequisites: ~disabled
V2RL:
Buildable:
Prerequisites: weap
Valued:
Cost: 1250
1TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 125
2TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 175
3TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 250
4TNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 500
ARTY:
Buildable:
Prerequisites: weap
Valued:
Cost: 1000
HARV:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY:
Buildable:
Prerequisites: ~disabled
TRUK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
JEEP:
Buildable:
Prerequisites: weap
Valued:
Cost: 50
APC:
Buildable:
Prerequisites: weap
Valued:
Cost: 250
TTNK:
Buildable:
Prerequisites: weap
Valued:
Cost: 200
FTRK:
Buildable:
Prerequisites: weap
Valued:
Cost: 150
DTRK:
Buildable:
BuildPaletteOrder: 10
Prerequisites: weap
Valued:
Cost: 150