AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap. I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
309 lines
3.5 KiB
YAML
309 lines
3.5 KiB
YAML
World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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TechLevelLocked: True
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TechLevel: unrestricted
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Player:
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ClassicProductionQueue@Infantry:
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BuildDurationModifier: 250
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ClassicProductionQueue@Vehicle:
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BuildDurationModifier: 250
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 100
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OILB:
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Health:
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HP: 6000
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BARR:
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Buildable:
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Prerequisites: ~disabled
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Health:
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HP: 5000
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Production:
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Produces: Building, Infantry, Soldier, Dog
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BaseProvider:
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Range: 16c0
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Power:
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Amount: 0
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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Health:
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HP: 10000
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Valued:
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Cost: 2000
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Power:
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Amount: 0
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FTUR:
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Power:
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Amount: 0
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SPEN:
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Buildable:
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Prerequisites: ~disabled
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DOME:
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Buildable:
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Prerequisites: ~disabled
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PROC:
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Buildable:
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Prerequisites: ~disabled
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SILO:
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Buildable:
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Prerequisites: ~disabled
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APWR:
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Buildable:
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Prerequisites: ~disabled
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STEK:
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Buildable:
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Prerequisites: ~disabled
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FIX:
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Buildable:
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Prerequisites: ~disabled
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POWR:
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Buildable:
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Prerequisites: ~disabled
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MIG:
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Buildable:
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Prerequisites: afld
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Valued:
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Cost: 2000
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YAK:
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Buildable:
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Prerequisites: afld
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Valued:
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Cost: 150
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TRAN:
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Buildable:
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Prerequisites: hpad
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Valued:
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Cost: 150
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HIND:
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Buildable:
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Prerequisites: hpad
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Valued:
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Cost: 200
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HELI:
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Buildable:
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Prerequisites: hpad
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Valued:
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Cost: 200
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HPAD:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 200
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Power:
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Amount: 0
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FENC:
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Buildable:
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Queue: Building
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Prerequisites: barr
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Valued:
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Cost: 10
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AFLD:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 200
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Power:
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Amount: 0
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DOG:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 20
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E1:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 20
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E2:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 32
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E3:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 60
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E4:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 60
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E6:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 100
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SPY:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 100
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E7:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 400
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MEDI:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 60
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SHOK:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 200
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SNIPER:
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Buildable:
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Prerequisites: barr
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Valued:
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Cost: 200
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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V2RL:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 1250
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1TNK:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 125
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2TNK:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 175
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3TNK:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 250
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4TNK:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 500
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ARTY:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 1000
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HARV:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MNLY:
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Buildable:
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Prerequisites: ~disabled
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TRUK:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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MRJ:
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Buildable:
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Prerequisites: ~disabled
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MGG:
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Buildable:
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Prerequisites: ~disabled
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CTNK:
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Buildable:
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Prerequisites: ~disabled
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JEEP:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 50
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APC:
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 250
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TTNK:
|
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Buildable:
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Prerequisites: weap
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Valued:
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Cost: 200
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FTRK:
|
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Buildable:
|
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Prerequisites: weap
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Valued:
|
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Cost: 150
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DTRK:
|
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Buildable:
|
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BuildPaletteOrder: 10
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Prerequisites: weap
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Valued:
|
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Cost: 150
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