Files
OpenRA/mods/ra/weapons/ballistics.yaml

210 lines
3.7 KiB
YAML

^Cannon:
ReloadDelay: 50
Range: 4c768
Report: cannon1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
Shadow: True
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
ValidTargets: Ground, Ship, Trees
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
25mm:
Inherits: ^Cannon
ReloadDelay: 22
Range: 4c0
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 27
Versus:
Wood: 40
Light: 110
Heavy: 45
Concrete: 30
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
-ImpactSounds:
Warhead@4EffWater: CreateEffect
-ImpactSounds:
90mm:
Inherits: ^Cannon
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
105mm:
Inherits: ^Cannon
ReloadDelay: 70
Burst: 2
BurstDelays: 4
Warhead@1Dam: SpreadDamage
Versus:
Heavy: 115
120mm:
Inherits: ^Cannon
ReloadDelay: 90
Burst: 2
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
Heavy: 115
InvalidTargets: Air
TurretGun:
Inherits: ^Cannon
ReloadDelay: 30
Range: 7c0
Report: turret1.aud
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
Wood: 50
None: 20
^Artillery:
Inherits: ^Cannon
ReloadDelay: 85
Range: 12c0
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 62
Inaccuracy: 1c938
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 230
Versus:
None: 90
Wood: 40
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
Warhead@4EffWater: CreateEffect
Explosions: med_splash
155mm:
Inherits: ^Artillery
MinRange: 3c0
Report: tank5.aud
TargetActorCenter: true
Projectile: Bullet
ContrailLength: 30
8Inch:
Inherits: ^Artillery
MinRange: 3c0
ReloadDelay: 250
Range: 16c0
Burst: 2
Report: turret1.aud
TargetActorCenter: true
Projectile: Bullet
Inaccuracy: 2c938
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
Wood: 35
Light: 60
Heavy: 25
Concrete: 100
Warhead@4EffWater: CreateEffect
Explosions: large_splash
2Inch:
Inherits: ^Cannon
ReloadDelay: 60
Range: 5c512
Report: cannon2.aud
InvalidTargets: Underwater
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 25
Grenade:
Inherits: ^Artillery
ReloadDelay: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Versus:
None: 60
Wood: 100
Light: 25
Heavy: 25
Concrete: 100
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
Warhead@4EffWater: CreateEffect
Explosions: small_splash
DepthCharge:
Inherits: ^Artillery
-Report:
ReloadDelay: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
ValidTargets: Submarine
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 50
DamageTypes: ExplosionDeath
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
ValidTargets: Water, Underwater
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud
ValidTargets: Submarine