Files
OpenRA/mods/ts/weapons/ballisticweapons.yaml
reaperrr a4ef199b75 Tweak TS Juggernaut BurstDelays and Report
Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.

This adresses all these issues.
2017-08-20 20:48:25 +02:00

157 lines
2.9 KiB
YAML

^Cannon:
ReloadDelay: 50
Range: 6c768
Report: 120mmf.aud
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
LaunchAngle: 75
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 36
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew14.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
90mm:
Inherits: ^Cannon
Warhead@2Eff: CreateEffect
Explosions: small_clsn
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
120mm:
Inherits: ^Cannon
ReloadDelay: 80
Projectile: Bullet
-Image:
Speed: 1c512
Blockable: false
LaunchAngle: 0
Warhead@1Dam: SpreadDamage
Damage: 70
120mmx:
Inherits: ^Cannon
ReloadDelay: 80
Burst: 2
BurstDelays: 5
Warhead@1Dam: SpreadDamage
Damage: 50
RPGTower:
Inherits: ^Cannon
ReloadDelay: 80
Range: 8c0
Report: glnch4.aud
Projectile: Bullet
Speed: 384
Blockable: false
Image: canister
Palette: player
Warhead@1Dam: SpreadDamage
Damage: 110
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_clsn
^ArtilleryWeapon:
Inherits: ^Cannon
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 216
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
155mm:
Inherits: ^ArtilleryWeapon
ReloadDelay: 110
Range: 18c0
TargetActorCenter: true
Projectile: Bullet
Speed: 384
LaunchAngle: 165
MinRange: 5c0
Warhead@1Dam: SpreadDamage
Damage: 150
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew06.aud
Jugg90mm:
Inherits: ^ArtilleryWeapon
ReloadDelay: 150
Range: 18c0
MinRange: 5c0
Burst: 3
BurstDelays: 3, 5
Report: jugger1-single.aud
TargetActorCenter: true
Projectile: Bullet
Speed: 384
LaunchAngle: 165
Inaccuracy: 2c0
Warhead@1Dam: SpreadDamage
Damage: 75
Warhead@2Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: expnew13.aud
Grenade:
Inherits: ^ArtilleryWeapon
ReloadDelay: 60
Range: 4c512
-Report:
Projectile: Bullet
Speed: 226
Blockable: true
Shadow: true
LaunchAngle: 60
Inaccuracy: 0
Image: DISCUS
Palette: effect
BounceCount: 2
Warhead@1Dam: SpreadDamage
Spread: 154
Damage: 40
Versus:
Light: 70
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_grey_explosion
ImpactSounds: expnew13.aud