Files
OpenRA/mods/cnc/sequences/misc.yaml
2016-02-03 22:14:03 +01:00

388 lines
5.5 KiB
YAML

fb4:
idle:
Length: 4
ZOffset: 1023
fire:
1: fire1
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
Length: *
Offset: 0,-3
ZOffset: 1023
120mm:
idle:
ZOffset: 1023
smoke_m:
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Length: 26
Offset: 2, -5
ZOffset: 512
laserfire:
idle:veh-hit3
Length: *
ZOffset: 511
dragon:
idle:
Facings: 32
ZOffset: 1023
smokey:
idle:
Length: *
ZOffset: 1023
bomb:
idle:
Length: *
ZOffset: 1023
missile:
idle:
Facings: 32
ZOffset: 1023
patriot:
idle:
Facings: 32
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 511
nuke_explosion: atomsfx
piff: piff
piffs: piffpiff
chemball: chemball # Same size as small_napalm, but bright green.
small_napalm: napalm1 # Not used by much. Currently used for flamethrower.
med_napalm: napalm2 # Explosion for bomblets
big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?)
small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc.
med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
big_frag: frag3 # Same as med_frag, except fire hangs around longer.
small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun.
poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
small_building: veh-hit1 # Used for heli-explosion in C&C Gold?
building: fball1
building_napalm: napalm2
FlipX: true
rank:
rank:
Length: *
rallypoint:
flag: flagfly
Length: *
Offset: 10,-5
ZOffset: 2535
circles: fpls
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow: mouse2
Start: 5
Offset: 1,-12
circles: fpls
Length: *
ZOffset: 2047
airstrike: bombicon
Offset: 0,-42
atomic: atomicon
Offset: 0,-42
clock: beaconclock
Length: *
Offset: 0,-42
select:
repair:
Start: 2
allyrepair:
repair:
Length: *
Tick: 160
ZOffset: 2047
crate:
idle:
ZOffset: -511
xcratea:
idle: xcrate
ZOffset: -511
xcrateb:
idle: xcrate
Start: 1
ZOffset: -511
xcratec:
idle: xcrate
Start: 2
ZOffset: -511
xcrated:
idle: xcrate
Start: 3
ZOffset: -511
crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike: deviator
nuke: missile2
dollar: dollar
reveal-map: radarcrate
hide-map: empulse
heal: healcrate
mine: mine
redskull: rapid
cloak: cloakcrate
levelup: levelup
Tick: 200
firepowerup: firepowercrate
armorup: armorcrate
speedup: speedcrate
atomic:
Defaults:
Length: *
ZOffset: 1023
up: atomicup
down: atomicdn
ionsfx:
idle:
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Length: *
ZOffset: 1023
mpspawn:
idle:
Length: *
waypoint:
idle:
Length: *
camera:
idle:
Length: *
clock:
idle: hclock
Length: *
pips:
pip-empty:
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
pip-heal: pip-heal
Length: *
groups: pdigits
Length: *
pip-hazmat: pip-hazmat
Length: *
overlay:
build-valid-desert:
build-valid-snow:
Start: 2
build-valid-temperat:
build-valid-winter:
build-valid-jungle:
build-invalid:
Start: 1
target-select:
Start: 3
target-valid-desert:
target-valid-snow:
Start: 2
target-valid-temperat:
target-valid-winter:
target-valid-jungle:
target-invalid:
Start: 1
editor-overlay:
copy: overlay
Start: 0
paste: overlay
Start: 1
poweroff:
offline:
Length: *
Tick: 160
ZOffset: 2047
icon:
Defaults:
AddExtension: False
airstrike: bombicnh.tem
ioncannon: ionicnh.tem
abomb: atomicnh.tem
moveflsh:
idle:
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
UseTilesetExtension: true
Length: *
ti1: ti1
ti2: ti2
ti3: ti3
ti4: ti4
ti5: ti5
ti6: ti6
ti7: ti7
ti8: ti8
ti9: ti9
ti10: ti10
ti11: ti11
ti12: ti12
bti1: rtib1
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti2: rtib2
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti3: rtib3
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti4: rtib4
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti5: rtib5
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti6: rtib6
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti7: rtib7
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti8: rtib8
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti9: rtib9
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti10: rtib10
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti11: rtib11
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti12: rtib12
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
shroud:
Defaults:
Length: 12
typea: shadow
typeb: shadow
Start: 12
typec: shadow
Start: 24
typed: shadow
Start: 36
full: fullshroud
Length: 1
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
UseTilesetExtension: true
Length: *
sc1: sc1
sc2: sc2
sc3: sc3
sc4: sc4
sc5: sc5
sc6: sc6
craters:
Defaults:
UseTilesetExtension: true
Length: *
cr1: cr1
cr2: cr2
cr3: cr3
cr4: cr4
cr5: cr5
cr6: cr6
smokland:
open:
Length: 60
Tick: 120
ZOffset: 1023
idle:
Start: 60
Length: 32
Tick: 120
ZOffset: 1023