Files
OpenRA/OpenRA.Mods.Common/Scripting/Global/DateTimeGlobal.cs
reaperrr 1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00

81 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("DateTime")]
public class DateGlobal : ScriptGlobal
{
readonly TimeLimitManager tlm;
readonly int ticksPerSecond;
public DateGlobal(ScriptContext context)
: base(context)
{
tlm = context.World.WorldActor.TraitOrDefault<TimeLimitManager>();
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
var defaultGameSpeed = gameSpeeds.Speeds[gameSpeeds.DefaultSpeed];
ticksPerSecond = 1000 / defaultGameSpeed.Timestep;
}
[Desc("True on the 31st of October.")]
public bool IsHalloween => DateTime.Today.Month == 10 && DateTime.Today.Day == 31;
[Desc("Get the current game time (in ticks).")]
public int GameTime => Context.World.WorldTick;
[Desc("Converts the number of seconds into game time (ticks).")]
public int Seconds(int seconds)
{
return seconds * ticksPerSecond;
}
[Desc("Converts the number of minutes into game time (ticks).")]
public int Minutes(int minutes)
{
return Seconds(minutes * 60);
}
[Desc("Return or set the time limit (in ticks). When setting, the time limit will count from now. Setting the time limit to 0 will disable it.")]
public int TimeLimit
{
get => tlm?.TimeLimit ?? 0;
set
{
if (tlm != null)
tlm.TimeLimit = value == 0 ? 0 : value + GameTime;
else
throw new LuaException("Cannot set TimeLimit, TimeLimitManager trait is missing.");
}
}
[Desc("The notification string used for custom time limit warnings. See the TimeLimitManager trait documentation for details.")]
public string TimeLimitNotification
{
get => tlm?.Notification;
set
{
if (tlm != null)
tlm.Notification = value;
else
throw new LuaException("Cannot set TimeLimitNotification, TimeLimitManager trait is missing.");
}
}
}
}